Iron Age of Imladril: Difference between revisions
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A sequel campaign to the [[Companions of Imladril]], refereed by Julius Sleazer. | A sequel campaign to the [[Companions of Imladril]], refereed by Julius Sleazer. | ||
[[File:VikingShip.jpg]] | |||
== Adventurers == | |||
*[[Thuar the Harrowed]], Level 3 Elf | |||
== Retainers == | == Retainers == | ||
Revision as of 04:15, 25 May 2014
A sequel campaign to the Companions of Imladril, refereed by Julius Sleazer.
Adventurers
- Thuar the Harrowed, Level 3 Elf
Retainers
Beasts
Logistical Concerns
Current Hit Point Totals
Adventurers
Retainers
Mounts
Current Dungeon Marching Order
Campsite Duty Shifts
Current Treasure Accumulated
Treasure Banked
Holdings & Reserves
NPCs
Maps
Rumors and Notes
Setting Information
House Rules
- New and important math change: People who have been paying attention in this game, and particularly those who've played in prior campaigns of mine, know that I award full XP for the GPV of gems, but don't let people sell them for full retail. Speaking as someone who has (IRL, not in D&D) sold off valuable property in order to pay rent or bills during the course of recession, let me tell you that this is realistic. You aren't going to get full retail when you sell of valuable goods.
- Henceforth, however, if a random map, or a roll on a book chart, yields a gem with, say, 1000 GPV, I'll a) award 1000 XP, of course and b) assume that the adventurers can freely barter with the gem or sell it off for 1000 GP. In other words, "1000 GPV" is the value to an adventurer of the gem. Please feel free to assume, of course, that a reputable jeweler will be able to charge more for it at his establishment.
- Characters using coins to buy gems still take the 10% hit. They're trading off a little value for a lot of, well, valuable portability. They're also buying the gems at inflated retail prices. There's no hit converting gems back to coins.
- For other stuff, like jewelry or precious works of art, assume that what I posted above holds true from here on out. If I say it's worth 200 GP, that's what it's worth to an adventurer. Feel free to trade it for 200 GP worth of armor or camels or whatever. Like I said, I also want to reduce math. Also, I want to reduce inadvertently penalizing adventurers who are venturing into the benighted bowels of the earth and coming forth with fistfuls of gems and neckfuls of glittering necklaces, because that's what adventurers should be doing---stacking gems like dons and bosses.
- Cost of Living Expenses:
- Each PC must spend 100 GP per month per level. Thus, a 5th-level character must spend 500 GP monthly.
- Each PC must pay 100 GP per month per level of retainer, in addition to all treasure shares and promised salaries.
- Normal rations are sold in 'blister packs', containing 1 weeks worth of rations. The rations spoil one week after opening, but unopened packages keep indefinitely.
Encumbrance & Equipment
Fallen Heroes
Thread References
Companions of Imladril
- Recruitment: http://forum.rpg.net/showthread.php?682862-Semi-Closed-Recruitment-B-X-Dungeoncrawl
- OOC: http://forum.rpg.net/showthread.php?682986-B-X-D-amp-D-The-Companions-of-Imladril
- IC: http://forum.rpg.net/showthread.php?682996-B-X-D-amp-D-The-Companions-of-Imladril