Difference between revisions of "Caruk Mountainstone"

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(Created page with "A character in Companions of Imladril == Caruk Mountainstone == *Neutral Dwarf, Level 4 *XP: 8800/17000 *Backstory: An wandering dwarf mercenary, looking for money to bu...")
 
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A character in [[Companions of Imladril]]
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A character in [[Iron_Age_of_Imladril]]
  
  
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*HP: 28/28
 
*HP: 28/28
*AC: 2
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*AC: 9
*Sword Attack: THAC0 19, 1d8
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*Movement: 120'
*Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1)
 
*Sling Attack: THAC0 19, 1d4, 5-40' short (+1), 41-80' medium, 81-160' long (-1)
 
*Crossbow Attack: THAC0 19, 1d6, 5-80' short (+1), 81-160' medium, 161-240' long (-1)
 
*Movement: 60'
 
*Treasure-bearing movement: 30'
 
 
*Saves:  
 
*Saves:  
**Death Ray or Poison 8
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**Death Ray or Poison 10
**Magic Wands 9
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**Magic Wands 11
**Paralysation or Petrification 10
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**Paralysation or Petrification 12
 
**Dragon Breath 13
 
**Dragon Breath 13
**Rod, Stave, or Spell: 12
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**Rod, Stave, or Spell: 14
  
 
== Racial Abilities ==
 
== Racial Abilities ==
  
* Speaks Common, Dwarvish, [Alignment], Gnomish, Kobold, and Goblin.
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* Speaks Common, Dwarvish, Neutral, Gnomish, Kobold, and Goblin.
 
* Infravision to 60'.
 
* Infravision to 60'.
 
* On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."
 
* On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."
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== Equipment ==
 
== Equipment ==
*0 gp
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None.
*Hand Axe (1d6)
 
*Sling w/ 30 stones (1d4)
 
*Normal Sword (1d8)
 
*Plate Mail Armor (AC 3)
 
*Shield (AC -1)
 
*Backpack
 
*2 weeks normal rations
 
*1 week iron rations
 
*Tinder Box/Flint & Steel
 
*Water/wine skin
 
*Small sack
 
*50' rope
 
*pouch of garlic
 
*12 iron spikes
 
*Crown from the Dark Cyst of Terror, worth 1500 gp (20 cn weight)
 
*Crossbow and 12 quarrels (1d6)
 
  
 
==Treasure==
 
==Treasure==
 
None.
 
None.

Revision as of 09:52, 25 May 2014

A character in Iron_Age_of_Imladril


Caruk Mountainstone

  • Neutral Dwarf, Level 4
  • XP: 8800/17000
  • Backstory: An wandering dwarf mercenary, looking for money to build himself a comfortable dwarven fortress.

Attributes

  • STR 13
  • INT 9
  • WIS 10
  • DEX 6
  • CON 13 ( +1)
  • CHA 12


Combat

  • HP: 28/28
  • AC: 9
  • Movement: 120'
  • Saves:
    • Death Ray or Poison 10
    • Magic Wands 11
    • Paralysation or Petrification 12
    • Dragon Breath 13
    • Rod, Stave, or Spell: 14

Racial Abilities

  • Speaks Common, Dwarvish, Neutral, Gnomish, Kobold, and Goblin.
  • Infravision to 60'.
  • On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."


Equipment

None.

Treasure

None.