Caruk Mountainstone: Difference between revisions

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Created page with "A character in Companions of Imladril == Caruk Mountainstone == *Neutral Dwarf, Level 4 *XP: 8800/17000 *Backstory: An wandering dwarf mercenary, looking for money to bu..."
 
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A character in [[Companions of Imladril]]
A character in [[Iron_Age_of_Imladril]]




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*HP: 28/28
*HP: 28/28
*AC: 2
*AC: 9
*Sword Attack: THAC0 19, 1d8
*Movement: 120'
*Hand Axe Attack: THAC0 19, 1d6, 5-10' short (+1), 11-20 medium, 21-30 long (-1)
*Sling Attack: THAC0 19, 1d4, 5-40' short (+1), 41-80' medium, 81-160' long (-1)
*Crossbow Attack: THAC0 19, 1d6, 5-80' short (+1), 81-160' medium, 161-240' long (-1)
*Movement: 60'
*Treasure-bearing movement: 30'
*Saves:  
*Saves:  
**Death Ray or Poison 8
**Death Ray or Poison 10
**Magic Wands 9
**Magic Wands 11
**Paralysation or Petrification 10
**Paralysation or Petrification 12
**Dragon Breath 13
**Dragon Breath 13
**Rod, Stave, or Spell: 12
**Rod, Stave, or Spell: 14


== Racial Abilities ==
== Racial Abilities ==


* Speaks Common, Dwarvish, [Alignment], Gnomish, Kobold, and Goblin.
* Speaks Common, Dwarvish, Neutral, Gnomish, Kobold, and Goblin.
* Infravision to 60'.
* Infravision to 60'.
* On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."
* On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."
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== Equipment ==
== Equipment ==
*0 gp
None.
*Hand Axe (1d6)
*Sling w/ 30 stones (1d4)
*Normal Sword (1d8)
*Plate Mail Armor (AC 3)
*Shield (AC -1)
*Backpack
*2 weeks normal rations
*1 week iron rations
*Tinder Box/Flint & Steel
*Water/wine skin
*Small sack
*50' rope
*pouch of garlic
*12 iron spikes
*Crown from the Dark Cyst of Terror, worth 1500 gp (20 cn weight)
*Crossbow and 12 quarrels (1d6)


==Treasure==
==Treasure==
None.
None.

Revision as of 16:52, 25 May 2014

A character in Iron_Age_of_Imladril


Caruk Mountainstone

  • Neutral Dwarf, Level 4
  • XP: 8800/17000
  • Backstory: An wandering dwarf mercenary, looking for money to build himself a comfortable dwarven fortress.

Attributes

  • STR 13
  • INT 9
  • WIS 10
  • DEX 6
  • CON 13 ( +1)
  • CHA 12


Combat

  • HP: 28/28
  • AC: 9
  • Movement: 120'
  • Saves:
    • Death Ray or Poison 10
    • Magic Wands 11
    • Paralysation or Petrification 12
    • Dragon Breath 13
    • Rod, Stave, or Spell: 14

Racial Abilities

  • Speaks Common, Dwarvish, Neutral, Gnomish, Kobold, and Goblin.
  • Infravision to 60'.
  • On a 1 or 2 on a 1d6, dwarves detect "slanting passages, traps, shifting walls, and new construction."


Equipment

None.

Treasure

None.