Three Kingdoms\Systems: Difference between revisions
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[[Three_Kingdoms | Return to Main]] | [[Three_Kingdoms | Return to Main]] | ||
==Saving Throws== | |||
There are five save categories. Each has its own rating as shown on the class progression charts and each is modified by a different ability score as shown here. | |||
'''Wood (CON):''' Physical Resilience. Use Wood to resist any effect that would incapacitate such as stun, paralyze, poison, knock out or instant death. | |||
'''Fire (DEX):''' Physical Prowess. Use Fire to resist any effect that requires speed such as explosions, traps or unstable ground. | |||
'''Earth (WIS):''' Balance. Use Earth to resist the direct application of chi abilities, intimidation or fear. | |||
'''Metal (INT):''' Mental Acuity. Use Metal to resist any effect that deceives you such as illusions, military ruses or lies. | |||
'''Water (CHA):''' Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery. | |||
==Class Progression Tables== | ==Class Progression Tables== |
Revision as of 16:08, 28 May 2014
Saving Throws
There are five save categories. Each has its own rating as shown on the class progression charts and each is modified by a different ability score as shown here.
Wood (CON): Physical Resilience. Use Wood to resist any effect that would incapacitate such as stun, paralyze, poison, knock out or instant death.
Fire (DEX): Physical Prowess. Use Fire to resist any effect that requires speed such as explosions, traps or unstable ground.
Earth (WIS): Balance. Use Earth to resist the direct application of chi abilities, intimidation or fear.
Metal (INT): Mental Acuity. Use Metal to resist any effect that deceives you such as illusions, military ruses or lies.
Water (CHA): Social Presence. Use Water to resist any effect that would coerce you such as seduction, charm or flattery.
Class Progression Tables
Coutier
Courtier | Wood | Fire | Earth | Metal | Water | Attack | AC |
1-2 | 16 | 13 | 15 | 14 | 13 | 10 | 0 |
3-4 | 15 | 12 | 14 | 13 | 12 | 9 | 1 |
5-6 | 14 | 11 | 13 | 12 | 11 | 8 | 1 |
7-8 | 13 | 10 | 12 | 11 | 10 | 7 | 2 |
9-10 | 12 | 9 | 11 | 10 | 9 | 6 | 2 |
11-12 | 11 | 8 | 10 | 9 | 8 | 5 | 3 |
13-14 | 10 | 7 | 9 | 8 | 7 | 4 | 3 |
Strategist
Strategist | Wood | Fire | Earth | Metal | Water | Attack | AC |
1-3 | 15 | 11 | 12 | 13 | 13 | 10 | 0 |
4-6 | 14 | 10 | 11 | 12 | 12 | 9 | 1 |
7-9 | 13 | 9 | 10 | 11 | 11 | 8 | 1 |
10-12 | 12 | 8 | 9 | 10 | 10 | 7 | 2 |
13-14 | 11 | 7 | 8 | 9 | 9 | 6 | 2 |
Doctor
Doctor | Wood | Fire | Earth | Metal | Water | Attack | AC |
1-2 | 13 | 15 | 10 | 16 | 13 | 10 | 0 |
3-4 | 12 | 14 | 9 | 15 | 12 | 9 | 1 |
5-6 | 11 | 13 | 8 | 14 | 11 | 8 | 1 |
7-8 | 10 | 12 | 7 | 13 | 10 | 7 | 2 |
9-10 | 9 | 11 | 6 | 12 | 9 | 6 | 2 |
11-12 | 8 | 10 | 5 | 11 | 8 | 5 | 3 |
13-14 | 7 | 9 | 4 | 10 | 7 | 4 | 3 |
General
General | Wood | Fire | Earth | Metal | Water | Attack | AC |
Normal | 15 | 16 | 18 | 17 | 17 | 10 | 0 |
1 | 14 | 15 | 17 | 16 | 16 | 10 | 0 |
2-3 | 13 | 14 | 16 | 15 | 15 | 9 | 0 |
4 | 12 | 13 | 15 | 14 | 14 | 8 | 1 |
5-6 | 11 | 12 | 14 | 13 | 13 | 7 | 1 |
7 | 10 | 11 | 13 | 12 | 12 | 6 | 2 |
8-9 | 9 | 10 | 12 | 11 | 11 | 5 | 2 |
10 | 8 | 9 | 11 | 10 | 10 | 4 | 3 |
11-12 | 7 | 8 | 10 | 9 | 9 | 3 | 3 |
13 | 6 | 7 | 9 | 8 | 8 | 2 | 4 |
14 | 5 | 6 | 8 | 7 | 7 | 1 | 4 |