Crocodile: Difference between revisions

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== Aquatic combat ==
== Aquatic combat ==


Creatures with the '''fire''' key word take a -2 penalty to attack rolls.
Creatures with the '''fire''' key word take a '''-2 penalty''' to attack rolls.


Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.
Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls.


Creatures with the '''aquatic''' ability gain a +2 attack bonus against creatures without this ability.
Creatures with the '''aquatic''' ability gain a '''+2 attack bonus''' against creatures without this ability.


Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
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[[File:Swimming.JPG]]
[[File:Swimming.JPG]]
== Suffocation (combat) ==
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Revision as of 08:36, 6 June 2014


Aquatic combat

Creatures with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.


Athletics (swim)

Suffocation (combat)

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.