Crocodile: Difference between revisions
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== Aquatic combat == | == Aquatic combat == | ||
Creatures with the '''fire''' key word take a '''-2 penalty''' to attack rolls. | Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls. | ||
Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls. | Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls. | ||
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Creatures use their swim speed. Creatures without a swim speed use their athletic skill. | Creatures use their swim speed. Creatures without a swim speed use their athletic skill. | ||
== Athletics (swim) == | == Athletics (swim) == |
Revision as of 08:51, 6 June 2014
Aquatic combat
Creatures using powers with the fire key word take a -2 penalty to attack rolls.
Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.
Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
Athletics (swim)
Suffocation (combat)
While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.