Crocodile: Difference between revisions

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== Aquatic combat ==
== Aquatic combat ==


Creatures with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.


Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls.
Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls.
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Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.


== Athletics (swim) ==
== Athletics (swim) ==

Revision as of 08:51, 6 June 2014


Aquatic combat

Creatures using powers with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.

Athletics (swim)

Suffocation (combat)

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Escaping from a grab