Rogue Trader Giovanni Arcadion Metis da Solo: Difference between revisions
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'''Poor Craftsmanship bolt pistol:''' 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher <br> | '''Poor Craftsmanship bolt pistol:''' 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher <br> | ||
'''Motion predictor''': +10 to semi- or full-auto fire | '''Motion predictor''': +10 to semi- or full-auto fire | ||
'''Forearm mounting''': leaves hand free | '''Forearm mounting''': leaves hand free <br> | ||
'''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced | '''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced | ||
Revision as of 01:48, 30 July 2014
Character
History
Lifepath
Stats
(Stat Chart)
Skills
Talents
Air of Authority: On a successful Command Test, affect 1d10+FE Bonus NPCs
Dark Soul: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction
Frenzy: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible
Flagellant: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action
Melee Weapon Training (Universal): Use Chain, Shock, Power weapons
Paranoia: +2 to Init; GM may secretly Test Perception to notice hidden threats
Peer (Nobility, Void Born): +10 to Interaction Skill Tests with
Pistol Weapon Training (Universal): Use Bolt, Las, Launcher, Melta, Plasma, SP pistols
Talented (Command): +10 to skill
Traits
Exceptional Leader: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot.
Lord-Captain: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn.
Etiquette: +10 to Interaction Tests when dealing with high authority or in formal situations.
Vendetta: He has enemies...
Gear
Weapons and Upgrades
Poor Craftsmanship bolt pistol: 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher
Motion predictor: +10 to semi- or full-auto fire
Forearm mounting: leaves hand free
Common Craftsmanship power-sword: 1d10+5 E; Pen 5; Power Field, Balanced