Preston Xavier Manchester III: Difference between revisions
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* 10 Ingestive sealant 250 cr | * 10 Ingestive sealant 250 cr | ||
* Engraved Revolver* 100 cr (+3 to hit, Dam 1d8) | * Engraved Revolver* 100 cr (+3 to hit, Dam 1d8) | ||
* Engraved Spike Thrower* 1200 cr (+ | * Engraved Spike Thrower* 1200 cr (+3single/burst +5 to hit, Dam 3d8) | ||
* Engraved Monoblade* 100 cr (+3 to hit,Dam 1d8+1) | * Engraved Monoblade* 100 cr (+3 to hit,Dam 1d8+1) | ||
* Combat Field Uniform* 2000 | * Combat Field Uniform* 2000 | ||
Line 63: | Line 63: | ||
* Ion Rifle: Chittik Ion Rifles have a 15 round capacity when fitted with a Chittik power cell. They have a range of 100/200, deal 2d4 damage, and are capable of burst fire. They are less-lethal in the same way that Ion Pistols are. | * Ion Rifle: Chittik Ion Rifles have a 15 round capacity when fitted with a Chittik power cell. They have a range of 100/200, deal 2d4 damage, and are capable of burst fire. They are less-lethal in the same way that Ion Pistols are. | ||
'''Readied: 5/6''' | |||
* Engraved Spike Thrower (15/15 rds) (+3 single/burst +5 to hit, Dam 3d8) | |||
* Combat Field Uniform | |||
* Engraved Monoblade (+3 to hit,Dam 1d8+1) | |||
* 3-15rd Mags Spike Thrower | |||
* 6 Glowbugs | |||
* TL4 Backpack | |||
'''Stored: 12/12''' | |||
* Engraved Revolver Load (6/6rds)(+3 to hit, Dam 1d8) | |||
* 3 speed loaders for Revolver (18 rds) | |||
* 6-15rd Mags Spike Thrower | |||
* Compad | |||
* Dataslab | |||
* Translator Torc | |||
* 40m Rope | |||
* Days food and water | |||
*High end gear, blinged out, brand named etc. (Cost more but functions the same. Statis symbol) | *High end gear, blinged out, brand named etc. (Cost more but functions the same. Statis symbol) |
Revision as of 03:11, 5 August 2014
Name: Preston Xavier Manchester III
Background: Urchin
Training: Criminal
Class: Expert
Lvl: 6
XP: 40,000/50,160
Age: 21
Languages: English, Russian
- Str: 12 (0)
- Int: 14 (+1)
- Dex: 14 (+1)
- Wis: 9 (0)
- Con: 11 (0)
- Cha: 18 (+2)
- Atk Bon: 2
- Phys Save: 14
- Men Save: 13
- Evasion: 10
- Tech Save: 9
- Luck Save: 12
Skills
- Bureaucracy - 2
- Business - 3 (untrained)
- Combat/Gunnery - 0
- Combat/Primitive - 0
- Combat/Projectile - 0
- Computer - 0
- Culture/Criminal - 1
- Culture/Tower - 0
- Gambling - 1
- Perception - 0
- Persuade - 1
- Security - 0
- Stealth - 1
- Steward - 2
- Survival - 0
- Unused Skill Points - 2
Equipment
- 10 Ingestive sealant 250 cr
- Engraved Revolver* 100 cr (+3 to hit, Dam 1d8)
- Engraved Spike Thrower* 1200 cr (+3single/burst +5 to hit, Dam 3d8)
- Engraved Monoblade* 100 cr (+3 to hit,Dam 1d8+1)
- Combat Field Uniform* 2000
- Armored Undersuit 600
- Tuxedo Armored Undersuit* 1200
- Stylish Suit with Armored Undersuit* 1200
- Compad* 200
- Dataslab* 600
- Holo Unit* 100
- Translator Torc* 400
- Ion Rifle: Chittik Ion Rifles have a 15 round capacity when fitted with a Chittik power cell. They have a range of 100/200, deal 2d4 damage, and are capable of burst fire. They are less-lethal in the same way that Ion Pistols are.
Readied: 5/6
- Engraved Spike Thrower (15/15 rds) (+3 single/burst +5 to hit, Dam 3d8)
- Combat Field Uniform
- Engraved Monoblade (+3 to hit,Dam 1d8+1)
- 3-15rd Mags Spike Thrower
- 6 Glowbugs
- TL4 Backpack
Stored: 12/12
- Engraved Revolver Load (6/6rds)(+3 to hit, Dam 1d8)
- 3 speed loaders for Revolver (18 rds)
- 6-15rd Mags Spike Thrower
- Compad
- Dataslab
- Translator Torc
- 40m Rope
- Days food and water
*High end gear, blinged out, brand named etc. (Cost more but functions the same. Statis symbol)
Lifestyle Paid till November NE 54
Cash - 39,550