Arch-Militant Vertix: Difference between revisions
Jump to navigation
Jump to search
Drfaustus83 (talk | contribs) No edit summary |
No edit summary |
||
Line 42: | Line 42: | ||
===Skills=== | ===Skills=== | ||
*Awareness '''(Per)''' | *Awareness '''(Per)''' (100 XP) | ||
*Common Lore (War) '''(Int)''' | *Common Lore (War) '''(Int)''' | ||
*Dodge '''(Ag)''' | *Dodge '''(Ag)''' | ||
Line 53: | Line 53: | ||
===Talents=== | ===Talents=== | ||
*Ambidextrous: Can wield weapons in either hand without | *Ambidextrous: Can wield weapons in either hand without penalty (200 XP) | ||
*Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty | *Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty | ||
*Jaded: Never gain IP from ordinary horrors | *Jaded: Never gain IP from ordinary horrors | ||
*Resistance (Fear): Gain +10 to Resistance Tests involving this factor | *Resistance (Fear): Gain +10 to Resistance Tests involving this factor | ||
*Quick Draw: Ready weapon as free action | *Quick Draw: Ready weapon as free action (200 XP) | ||
*Melee Weapon Training (Primitive) | *Melee Weapon Training (Primitive) | ||
Line 73: | Line 73: | ||
===Weapons and Upgrades=== | ===Weapons and Upgrades=== | ||
*2 Common-craftsmanship Bolt Pistols (Range: 30m | *2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea) | ||
*Common-craftsmanship Solo Boltgun (Range: 100m | *Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg) | ||
*Good-craftsmanship Mono-Sword (Dmg: 1d10 R | *Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg) | ||
*Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E | *Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg) | ||
===Armor and Clothing=== | ===Armor and Clothing=== | ||
*Enforcer Light Carapace (5 AP All Locations, 15 kg) | *Enforcer Light Carapace (5 AP All Locations, 15 kg) | ||
**Advanced Helmet Systems: Preysense (grants the Dark Sight Trait) | |||
*Void Suit (allows user to survive in vacuum, 8 kg) | *Void Suit (allows user to survive in vacuum, 8 kg) | ||
Line 101: | Line 102: | ||
===Game XP=== | ===Game XP=== | ||
*Awarness 100xp | *Awarness 100xp | ||
*Quick Draw | *Quick Draw 200xp | ||
*Ambidextrous | *Ambidextrous 200xp |
Latest revision as of 07:31, 14 August 2014
Character[edit]
History[edit]
Lifepath[edit]
Stats[edit]
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(4)5 | (4)5 | (4)0 | (4)0 | (4)0 | (3)5 | (4)5 | (3)6 | (2)8 | 14/14 | 3 | 3 | 2 |
Skills[edit]
- Awareness (Per) (100 XP)
- Common Lore (War) (Int)
- Dodge (Ag)
- Intimidate (S)
- Scholastic Lore (Tactica Imperialis) (Int)
- Secret Tongue (Military) (Int)
- Speak Language (Low Gothic) (Int)
- Survival (Int)
- Tracking (Int)
Talents[edit]
- Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
- Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
- Jaded: Never gain IP from ordinary horrors
- Resistance (Fear): Gain +10 to Resistance Tests involving this factor
- Quick Draw: Ready weapon as free action (200 XP)
- Melee Weapon Training (Primitive)
- Basic Weapon Training (Universal)
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Thrown Weapon Training (Universal)
Traits[edit]
- Paranoid: -10 to Skill Tests in formal surroundings
- Survivor: +10 to tests resisting Pinning or Shock
- Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened
Gear[edit]
Weapons and Upgrades[edit]
- 2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
- Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
- Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
- Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)
Armor and Clothing[edit]
- Enforcer Light Carapace (5 AP All Locations, 15 kg)
- Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
- Void Suit (allows user to survive in vacuum, 8 kg)
Cybernetics[edit]
Tools and Consumables[edit]
Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials) Keepsake (various benefits) Medikit (+20 to Medicae skill while carrying, 2 kg) Manacles (1 kg) Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)
XP Spent[edit]
450/1075
Creation XP[edit]
- WS +5 100xp
- BS +5 100xp
Game XP[edit]
- Awarness 100xp
- Quick Draw 200xp
- Ambidextrous 200xp