Monsters Under the Bedrock: Difference between revisions
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'''Goals:''' Survive. Acquire wealth. | '''Goals:''' Survive. Acquire wealth. | ||
HP 10/10 | HP 10/10, Armor 2 | ||
Hero Points: 5/5 | Hero Points: 5/5 | ||
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Assassin 1, Beggar 2, Hunter 1, Thief 0 | Assassin 1, Beggar 2, Hunter 1, Thief 0 | ||
Inventory: Sling, Snares, Knives | Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2) | ||
=== Lucas Blackwolf - Briny Wits the Sprite === | === Lucas Blackwolf - Briny Wits the Sprite === |
Revision as of 19:20, 17 August 2014
GM: Zolock
Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf
This being the Wiki page in service to the Might and Magic: Monsters Under the Bedrock PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn't here, it isn't there.
Rules Stuff
Task Resolution
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.
Combat
To hit: 2d6+Agility, -target Defense
Damage: Weapon Die+Strength, -target Armor
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.
Hero Points
You may spend a Hero Point for any of the following effects:
- Add +1 to a damage roll
- Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)
- ...probably more as I invent them
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.
Player Characters
This is all very under construction. Nobody panic if something isn't completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.
Vessiel - Kerilia the Naga
Beliefs: The best is still ahead
Goals: Adventure and Acclaim
HP 11/11, SP 11/11
Hero Points: 5/5
Strength 1, Agility 2, Mind 1, Appeal 0
Brawl 3, Melee 0, Ranged 0, Defense 1
Barbarian 0, Magician 1, Pirate 2, Thief 1
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry
Baeraad - Shnish the Mooserat
Beliefs: Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.
Goals: Survive. Acquire wealth.
HP 10/10, Armor 2
Hero Points: 5/5
Strength 0, Agility 1, Mind 2, Appeal 1
Brawl 1, Melee 2, Ranged 0, Defense 1
Assassin 1, Beggar 2, Hunter 1, Thief 0
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)
Lucas Blackwolf - Briny Wits the Sprite
Beliefs: Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year's Nautical Herald's Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).
Goals: Take revenge for the loss of Rebuke. Steal human gold and curse words.
HP 10/10
Hero Points: 5/5
Strength 0, Agility 2, Mind 1, Appeal 1
Brawl 0, Melee 2, Ranged 1, Defense 1
Noble 1, Pirate 2, Scribe 1, Thief 0
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the Rebuke