XCOM - The Beginning/Characters/Gerard "Gerry" Hadley: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 48: | Line 48: | ||
| || | | || | ||
| style="border: none; text-align: right;" | (vs tech 3+) | | style="border: none; text-align: right;" | (vs tech 3+) | ||
| | | | ||
|- | |- | ||
| style="border: none; text-align: right;" | System Strain | | style="border: none; text-align: right;" | System Strain | ||
| Line 71: | Line 71: | ||
| Profession/Police || 0 || Y | | Profession/Police || 0 || Y | ||
|- | |- | ||
| | | Athletics|| 0 || Y | ||
|- | |- | ||
| Security || 0 || | | Security || 0 || N | ||
|- | |- | ||
| Bureaucracy|| 0 || | | Bureaucracy|| 0 || N | ||
|- | |- | ||
| Culture/ | | Culture/North America|| 0 || N | ||
|- | |- | ||
| Perception || 0 || Y | | Perception || 0 || Y | ||
|- | |- | ||
| | | Culture/Middle East|| 0 || N | ||
|- | |- | ||
| | | Combat/Unarmed|| 0 || Y | ||
|- | |- | ||
| | | Combat/Projectile|| 0 || Y | ||
|- | |- | ||
| | | Combat/Primitive|| 0 || Y | ||
|- | |- | ||
| | | Persuasion|| 0 || N | ||
|- | |- | ||
| Combat/projectile || 0 || hobby | | Combat/projectile || 0 || hobby | ||
Revision as of 03:03, 6 September 2014
| Score | Mod | |||
| Strength | 15 | +1 | Attack Bonus | 1 |
| Intelligence | 12 | Physical Effect Save | 12 | |
| Dexterity | 14 | +1 | Mental Effect Save | 15 |
| Wisdom | 12 | Evasion Save | 14 | |
| Constitution | 12 | Technology Save | 16 | |
| Charisma | 09 | Luck Save | 13 | |
| Max | Current | |||
| Hit Points | 8 | 8 | Armor Class | 9 |
| Psi Points | (vs tech 3+) | |||
| System Strain |
| Weapon | AB | Damage | Range | Ammo |
|---|---|---|---|---|
| Glock 17 Semi-Auto | 0 | 1d6+1 | 30/100 | 17 |
| Taser | 0 | 1d8 (stun) | 10/20 | 2 |
| Unarmed | 0 | 1d2 | - | - |
| Skills | Level | Class? |
|---|---|---|
| Profession/Police | 0 | Y |
| Athletics | 0 | Y |
| Security | 0 | N |
| Bureaucracy | 0 | N |
| Culture/North America | 0 | N |
| Perception | 0 | Y |
| Culture/Middle East | 0 | N |
| Combat/Unarmed | 0 | Y |
| Combat/Projectile | 0 | Y |
| Combat/Primitive | 0 | Y |
| Persuasion | 0 | N |
| Combat/projectile | 0 | hobby |
| Appearance | |
|---|---|
| Gear | |
| $ | 7000 |
| Background notes |