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==NPC classes:== | ==NPC classes:== | ||
* Adept [http://www.dnd-wiki.org/wiki/Adept_(3.5e_NPC_Class)] | |||
[http://www.dnd-wiki.org/wiki/Adept_(3.5e_NPC_Class)] | * Warrior [http://www.dnd-wiki.org/wiki/Warrior_%283.5e_NPC_Class%29] | ||
* "ninja" [http://www.dnd-wiki.org/wiki/Ninja_%283.5e_Class%29] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.) | |||
[http://www.dnd-wiki.org/wiki/Warrior_%283.5e_NPC_Class%29] | |||
[http://www.dnd-wiki.org/wiki/Ninja_%283.5e_Class%29] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.) | |||
==Classes== | ==Classes== | ||
29 Classes: [Balance Point noted if necessary] | 29 Classes: [Balance Point noted if necessary] | ||
* Assassin [http://www.dnd-wiki.org/wiki/Assassin,_Tome_%283.5e_Class%29] [BP-1] | |||
* Barbarian [http://www.dnd-wiki.org/wiki/Barbarian,_Tome_%283.5e_Class%29] (Berzerker) | |||
* Bard [http://www.dnd-wiki.org/wiki/Bard,_Tome_%283.5e_Class%29] (don't use, just reference it for the actual bard) | |||
* Cleric | * Cleric | ||
* Druid | * Druid | ||
* Elementalist [http://www.dnd-wiki.org/wiki/Elementalist_%283.5e_Class%29] | |||
* Fighter [http://www.dnd-wiki.org/wiki/Fighter,_Tome_%283.5e_Class%29] | |||
* Fire mage [http://www.dnd-wiki.org/wiki/Fire_Mage_%283.5e_Class%29] [BP-1] | |||
* Jester [http://www.dnd-wiki.org/wiki/Jester_%283.5e_Class%29] (Shadow Agent of the Cult of the Mistress of Shadows) | |||
* Knight [http://www.dnd-wiki.org/wiki/Knight,_Tome_%283.5e_Class%29] [BP-1] | |||
* Monk [http://www.dnd-wiki.org/wiki/Monk,_Tome_%283.5e_Class%29] (rename needed) | |||
* Ninja [http://www.dnd-wiki.org/wiki/Ninja,_Tome_%283.5e_Class%29] (Shadow Rogue of the Cult of the Mistress of Shadows) | |||
* Paladin [http://www.dnd-wiki.org/wiki/Paladin,_Tome_%283.5e_Class%29] (strip it of the religious aspects, make it a palace guard) | |||
* Priest [http://www.dnd-wiki.org/wiki/Priest_%283.5e_Class%29] (Shadow Priest of the Cult of the Mistress of Shadows, all domains available) | |||
* Puppeteer [http://www.dnd-wiki.org/wiki/Puppeteer_%283.5e_Class%29] (maybe a name change) [BP-1] | |||
* Ranger [http://www.dnd-wiki.org/wiki/Ranger,_Tome_%283.5e_Class%29] | |||
* Rogue [BP-1] | * Rogue [BP-1] | ||
* Ronin [http://www.dnd-wiki.org/wiki/Ronin_%283.5e_Class%29] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1] | |||
* Samurai [http://www.dnd-wiki.org/wiki/Samurai,_Tome_%283.5e_Class%29] (Shadow Knight of the Cult of the Mistress of Shadows) | |||
* Shadowcaster[http://www.dnd-wiki.org/wiki/Shadowcaster_%283.5e_Class%29] (of the Cult of the Mistress of Shadows) | |||
* Sorcerer [http://www.dnd-wiki.org/wiki/Sorcerer,_Tome_%283.5e_Class%29] (consider whether or not it fits at all, it might not) | |||
* Soulborn [http://www.dnd-wiki.org/wiki/Soulborn_%283.5e_Class%29] (Shadowborn of the Cult of the Mistress of Shadows) | |||
* Spirit Shaman [http://www.dnd-wiki.org/wiki/Spirit_Shaman_%283.5e_Class%29] | |||
* Summoner [http://www.dnd-wiki.org/wiki/Summoner_%283.5e_Class%29] | |||
* Thief Acrobat[http://www.dnd-wiki.org/wiki/Thief_Acrobat_%283.5e_Class%29] [BP-1] | |||
* Totemist [http://www.dnd-wiki.org/wiki/Totemist_%283.5e_Class%29] (maybe of the Cult) | |||
* Warlock [http://www.dnd-wiki.org/wiki/Warlock_%283.5e_Class%29] | |||
* Wintersmith [http://www.dnd-wiki.org/wiki/Wintersmith_%283.5e_Class%29] | |||
* Witch [http://www.dnd-wiki.org/wiki/Witch_%283.5e_Class%29] (maybe a name change, I can't get past it) | |||
* Wizard | * Wizard | ||
==Skills== | ==Skills== | ||
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==Equipment== | ==Equipment== | ||
[http://www.dnd-wiki.org/wiki/Tome_Armor_%283.5e_Variant_Rule%29] | * Armor [http://www.dnd-wiki.org/wiki/Tome_Armor_%283.5e_Variant_Rule%29] | ||
[http://www.dnd-wiki.org/wiki/Tome_Magic_Items_%283.5e_Variant_Rule%29] | * Magic items [http://www.dnd-wiki.org/wiki/Tome_Magic_Items_%283.5e_Variant_Rule%29] | ||
==Other Rules== | ==Other Rules== | ||
* [http://www.dnd-wiki.org/wiki/User:Tarkisflux/sandbox/Big_Fat_Squares] (changes ranges for bows and spells) | * [http://www.dnd-wiki.org/wiki/User:Tarkisflux/sandbox/Big_Fat_Squares] (changes ranges for bows and spells) | ||
* [http://www.dnd-wiki.org/wiki/User:Tarkisflux/sandbox/Revised_Multi-Weapon_Combat] (something like this anyway) | * Multi-weapon [http://www.dnd-wiki.org/wiki/User:Tarkisflux/sandbox/Revised_Multi-Weapon_Combat] (something like this anyway) | ||
* [http://www.dnd-wiki.org/wiki/User:Tarkisflux/Rants/Revised_Creature_Scaling] | * Creature scaling [http://www.dnd-wiki.org/wiki/User:Tarkisflux/Rants/Revised_Creature_Scaling] | ||
* [http://www.dnd-wiki.org/wiki/Better_Hit_Points_%283.5e_Variant_Rule%29] | * hit points [http://www.dnd-wiki.org/wiki/Better_Hit_Points_%283.5e_Variant_Rule%29] | ||
* [http://www.dnd-wiki.org/wiki/More_Stable_Saves_%283.5e_Variant_Rule%29] | * saves [http://www.dnd-wiki.org/wiki/More_Stable_Saves_%283.5e_Variant_Rule%29] | ||
* [http://www.dnd-wiki.org/wiki/Better_Full_Attacks_%283.5e_Variant_Rule%29] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.) | * full attacks [http://www.dnd-wiki.org/wiki/Better_Full_Attacks_%283.5e_Variant_Rule%29] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.) | ||
* [http://www.dnd-wiki.org/wiki/Better_Initiative_%283.5e_Variant_Rule%29] | * initiative [http://www.dnd-wiki.org/wiki/Better_Initiative_%283.5e_Variant_Rule%29] | ||
* [http://www.dnd-wiki.org/wiki/New_Level-Dependent_Benefits_%283.5e_Variant_Rule%29] (consider it) | * level-based benefits [http://www.dnd-wiki.org/wiki/New_Level-Dependent_Benefits_%283.5e_Variant_Rule%29] (consider it) | ||
* [http://www.dnd-wiki.org/wiki/Static_Spell_Points_%283.5e_Variant_Rule%29] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list) | * spell points [http://www.dnd-wiki.org/wiki/Static_Spell_Points_%283.5e_Variant_Rule%29] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list) | ||
* [http://www.dnd-wiki.org/wiki/Mana-Based_Spellcasting_%283.5e_Variant_Rule%29] (another | * spell points [http://www.dnd-wiki.org/wiki/Mana-Based_Spellcasting_%283.5e_Variant_Rule%29] (another to consider) | ||
* [http://www.dnd-wiki.org/wiki/CR-Based_Turning_%283.5e_Variant_Rule%29] | * turning [http://www.dnd-wiki.org/wiki/CR-Based_Turning_%283.5e_Variant_Rule%29] | ||
* [http://www.dnd-wiki.org/wiki/Better_Poisons_%283.5e_Variant_Rule%29] | * poisons [http://www.dnd-wiki.org/wiki/Better_Poisons_%283.5e_Variant_Rule%29] | ||
* [http://www.dnd-wiki.org/wiki/Better_Counterspelling_%283.5e_Variant_Rule%29] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.) | * counterspelling [http://www.dnd-wiki.org/wiki/Better_Counterspelling_%283.5e_Variant_Rule%29] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.) | ||
* Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better. | * Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better. | ||
* Does havign the edge prevent opponents from making a 5' step w/o provoking? It should. | * Does havign the edge prevent opponents from making a 5' step w/o provoking? It should. | ||
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==Errata== | ==Errata== | ||
[http://www.dnd-wiki.org/wiki/User:Surgo/Possible_Tome_Errata] | [http://www.dnd-wiki.org/wiki/User:Surgo/Possible_Tome_Errata|possibly] |
Revision as of 23:25, 23 September 2014
Incorporating the [1]
Incorporation notes
Races:
[2] (Renamed, but not Iksar - the lizardy inhabitants of "Kunark" are related but separated by centuries and have a different name and stats.)
NPC classes:
- Adept [3]
- Warrior [4]
- "ninja" [5] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.)
Classes
29 Classes: [Balance Point noted if necessary]
- Assassin [6] [BP-1]
- Barbarian [7] (Berzerker)
- Bard [8] (don't use, just reference it for the actual bard)
- Cleric
- Druid
- Elementalist [9]
- Fighter [10]
- Fire mage [11] [BP-1]
- Jester [12] (Shadow Agent of the Cult of the Mistress of Shadows)
- Knight [13] [BP-1]
- Monk [14] (rename needed)
- Ninja [15] (Shadow Rogue of the Cult of the Mistress of Shadows)
- Paladin [16] (strip it of the religious aspects, make it a palace guard)
- Priest [17] (Shadow Priest of the Cult of the Mistress of Shadows, all domains available)
- Puppeteer [18] (maybe a name change) [BP-1]
- Ranger [19]
- Rogue [BP-1]
- Ronin [20] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1]
- Samurai [21] (Shadow Knight of the Cult of the Mistress of Shadows)
- Shadowcaster[22] (of the Cult of the Mistress of Shadows)
- Sorcerer [23] (consider whether or not it fits at all, it might not)
- Soulborn [24] (Shadowborn of the Cult of the Mistress of Shadows)
- Spirit Shaman [25]
- Summoner [26]
- Thief Acrobat[27] [BP-1]
- Totemist [28] (maybe of the Cult)
- Warlock [29]
- Wintersmith [30]
- Witch [31] (maybe a name change, I can't get past it)
- Wizard
Skills
[32] (This will require quite a bit of rewriting to strip it of its "change from" verbage. Also, the Dowsing skill is stupid and the class lists will have to be reworked.)
Equipment
Other Rules
- [35] (changes ranges for bows and spells)
- Multi-weapon [36] (something like this anyway)
- Creature scaling [37]
- hit points [38]
- saves [39]
- full attacks [40] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.)
- initiative [41]
- level-based benefits [42] (consider it)
- spell points [43] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list)
- spell points [44] (another to consider)
- turning [45]
- poisons [46]
- counterspelling [47] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.)
- Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better.
- Does havign the edge prevent opponents from making a 5' step w/o provoking? It should.
- "Immediate Action" is a reaction. Why is it not called a Reaction? An opportunity attack is a reaction. Small, fast weapons allow you to make an OA 1/round without spending your Reaction.
- All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.