Enginseer Yrst Evk: Difference between revisions

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Created page with "Back ==Character== ===History=== ===Fun Fact=== ==Stats== {| class="wikitable" |- ! WS ! BS ! S ! T ! Ag ! Int ! Per ! WP ! Fel ! Wounds ! Fate Points !..."
 
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! Corruption
! Corruption
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| ()
| (2)2
| ()
| (3)4
| ()
| (2)9
| ()
| (3)0
| ()
| (2)4
| ()
| (4)0
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| (3)5
| ()
| (2)7
| ()
| (2)8
| '''0/0'''
| '''10'''
| '''N/A'''
| '''2'''
| '''N/A'''
| '''6'''
| '''N/A'''
| '''0'''
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|}


===Skills===
===Skills===
 
*Awareness
*Common Lore (Adeptus Mechanicus)
*Common Lore (Tech)
*Demolition
*Dodge
*Forbidden Lore (Pirates)
*Gamble
*Speak Language (Low Gothic)
*Speak Language (Techna Lingua)
*Tech-Use
*Trade (Shipwright)


===Talents===
===Talents===
 
*Basic Weapon Training (Universal)
*Chem-Geld
*Double Team
*Mechadendrite Use (Ballistic Mechadendrite)
*Resistance (Heat, Cold)
*Rival (Mechanicus)


===Traits===
===Traits===
*Mechanicus Implants


==Gear==
==Gear==
===Weapons===
===Weapons===
 
*Good-Craftsmanship Persecutor Combat Shotgun
**Fire Selector
***Stun Shells
***Inferno Shells


===Armor and Clothing===
===Armor and Clothing===
 
*Worn Mechanicus Robes
*Voidsuit
*Carapace Chestplate (6 AP, 7 kg)
*Flak Cloak (3 AP, 8 kg)


===Cybernetics===
===Cybernetics===
 
*Common-Craftsmanship Ballistic Mechadendrite
*Good-Craftsmanship Bionic Right Arm (+10 to Ag tests involving delicate manipulation, +10 to all S tests using the arm)


===Tools and Consumables===
===Tools and Consumables===
*Injector
**2 Doses of Slaught
*Combi-tool
*3 Demolition Charges
**3 kg of Det-cord and Det-tape
*Micro-bead

Revision as of 15:28, 26 September 2014

Back

Character

History

Fun Fact

Stats

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(2)2 (3)4 (2)9 (3)0 (2)4 (4)0 (3)5 (2)7 (2)8 10 2 6 0

Skills

  • Awareness
  • Common Lore (Adeptus Mechanicus)
  • Common Lore (Tech)
  • Demolition
  • Dodge
  • Forbidden Lore (Pirates)
  • Gamble
  • Speak Language (Low Gothic)
  • Speak Language (Techna Lingua)
  • Tech-Use
  • Trade (Shipwright)

Talents

  • Basic Weapon Training (Universal)
  • Chem-Geld
  • Double Team
  • Mechadendrite Use (Ballistic Mechadendrite)
  • Resistance (Heat, Cold)
  • Rival (Mechanicus)

Traits

  • Mechanicus Implants

Gear

Weapons

  • Good-Craftsmanship Persecutor Combat Shotgun
    • Fire Selector
      • Stun Shells
      • Inferno Shells

Armor and Clothing

  • Worn Mechanicus Robes
  • Voidsuit
  • Carapace Chestplate (6 AP, 7 kg)
  • Flak Cloak (3 AP, 8 kg)

Cybernetics

  • Common-Craftsmanship Ballistic Mechadendrite
  • Good-Craftsmanship Bionic Right Arm (+10 to Ag tests involving delicate manipulation, +10 to all S tests using the arm)

Tools and Consumables

  • Injector
    • 2 Doses of Slaught
  • Combi-tool
  • 3 Demolition Charges
    • 3 kg of Det-cord and Det-tape
  • Micro-bead