Enginseer Yrst Evk: Difference between revisions
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Created page with "Back ==Character== ===History=== ===Fun Fact=== ==Stats== {| class="wikitable" |- ! WS ! BS ! S ! T ! Ag ! Int ! Per ! WP ! Fel ! Wounds ! Fate Points !..." |
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! Corruption | ! Corruption | ||
|- | |- | ||
| () | | (2)2 | ||
| () | | (3)4 | ||
| () | | (2)9 | ||
| () | | (3)0 | ||
| () | | (2)4 | ||
| () | | (4)0 | ||
| () | | (3)5 | ||
| () | | (2)7 | ||
| () | | (2)8 | ||
| ''' | | '''10''' | ||
| ''' | | '''2''' | ||
| ''' | | '''6''' | ||
| ''' | | '''0''' | ||
|} | |} | ||
===Skills=== | ===Skills=== | ||
*Awareness | |||
*Common Lore (Adeptus Mechanicus) | |||
*Common Lore (Tech) | |||
*Demolition | |||
*Dodge | |||
*Forbidden Lore (Pirates) | |||
*Gamble | |||
*Speak Language (Low Gothic) | |||
*Speak Language (Techna Lingua) | |||
*Tech-Use | |||
*Trade (Shipwright) | |||
===Talents=== | ===Talents=== | ||
*Basic Weapon Training (Universal) | |||
*Chem-Geld | |||
*Double Team | |||
*Mechadendrite Use (Ballistic Mechadendrite) | |||
*Resistance (Heat, Cold) | |||
*Rival (Mechanicus) | |||
===Traits=== | ===Traits=== | ||
*Mechanicus Implants | |||
==Gear== | ==Gear== | ||
===Weapons=== | ===Weapons=== | ||
*Good-Craftsmanship Persecutor Combat Shotgun | |||
**Fire Selector | |||
***Stun Shells | |||
***Inferno Shells | |||
===Armor and Clothing=== | ===Armor and Clothing=== | ||
*Worn Mechanicus Robes | |||
*Voidsuit | |||
*Carapace Chestplate (6 AP, 7 kg) | |||
*Flak Cloak (3 AP, 8 kg) | |||
===Cybernetics=== | ===Cybernetics=== | ||
*Common-Craftsmanship Ballistic Mechadendrite | |||
*Good-Craftsmanship Bionic Right Arm (+10 to Ag tests involving delicate manipulation, +10 to all S tests using the arm) | |||
===Tools and Consumables=== | ===Tools and Consumables=== | ||
*Injector | |||
**2 Doses of Slaught | |||
*Combi-tool | |||
*3 Demolition Charges | |||
**3 kg of Det-cord and Det-tape | |||
*Micro-bead |
Revision as of 15:28, 26 September 2014
Character
History
Fun Fact
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(2)2 | (3)4 | (2)9 | (3)0 | (2)4 | (4)0 | (3)5 | (2)7 | (2)8 | 10 | 2 | 6 | 0 |
Skills
- Awareness
- Common Lore (Adeptus Mechanicus)
- Common Lore (Tech)
- Demolition
- Dodge
- Forbidden Lore (Pirates)
- Gamble
- Speak Language (Low Gothic)
- Speak Language (Techna Lingua)
- Tech-Use
- Trade (Shipwright)
Talents
- Basic Weapon Training (Universal)
- Chem-Geld
- Double Team
- Mechadendrite Use (Ballistic Mechadendrite)
- Resistance (Heat, Cold)
- Rival (Mechanicus)
Traits
- Mechanicus Implants
Gear
Weapons
- Good-Craftsmanship Persecutor Combat Shotgun
- Fire Selector
- Stun Shells
- Inferno Shells
- Fire Selector
Armor and Clothing
- Worn Mechanicus Robes
- Voidsuit
- Carapace Chestplate (6 AP, 7 kg)
- Flak Cloak (3 AP, 8 kg)
Cybernetics
- Common-Craftsmanship Ballistic Mechadendrite
- Good-Craftsmanship Bionic Right Arm (+10 to Ag tests involving delicate manipulation, +10 to all S tests using the arm)
Tools and Consumables
- Injector
- 2 Doses of Slaught
- Combi-tool
- 3 Demolition Charges
- 3 kg of Det-cord and Det-tape
- Micro-bead