Difference between revisions of "Hurricane Draven"

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(Equipment)
(Abilities)
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'''Weapon Feats:'''<br/>
 
'''Weapon Feats:'''<br/>
 
Master Swordsman:<br/>
 
Master Swordsman:<br/>
*Versus Armed: +13 to hit, 2d8+4 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10<br/>
+
*Versus Armed: +15 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10<br/>
*Versus Unarmed: +11 to hit, 2d6+4 damage, Deflect 2, Disarm -2, Hurl -/5/10<br/>
+
*Versus Unarmed: +13 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10<br/>
 
Expert Longbowman:<br/>
 
Expert Longbowman:<br/>
 
*Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230<br/>
 
*Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230<br/>

Revision as of 11:05, 12 October 2014

Hurricane Draven

A character in Where Chaos Reigns.

Level 15 Elf
XP: 1,365,000/1,450,000
AC: 1, or -2 from Swordmaster
HP: 51/51

Attributes

Str: 10
Dex: 9
Con: 12
Int: 15 +1
Wis: 14 +1
Cha: 12

Abilities

Languages: Common, Student of Dead Tongues
Weapon Feats:
Master Swordsman:

  • Versus Armed: +15 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10
  • Versus Unarmed: +13 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10

Expert Longbowman:

  • Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230
  • Versus Unarmed: +11 to hit, 1d10+2 damage,


Class Abilities:

  • Heatvision
  • Elfsight
  • Ghoul Immunity
  • Multiple Attacks x2
  • Smash
  • Parry

Saving Throws

Death Ray / Poison 2
Magic Wands 3
Paralysis / Petrify 3
Breath Weapon 2
Rod / Staff / Spell 2

Equipment

Conventional Gear
Backpack
1 Week Rations, Waterskin
Longbow, 10 conventional arrows

Magical Equipment
Sword +2, "Lightning."
Chain Mail +4 (AC 1)
Ring of Invisibility
Broom of Flying
Elven Boots

Consumables
3 Arrows of Teleporting +2
3 Arrows of Flying +2
4 Arrows +4
4 Arrows +3
7 Arrows +2
Potions: Agility, Dreamspeech, Giant Strength, Sight

Encumbrance Calculation

Spellbook


Level 1: 5/day
Analyse
Charm Person X
Detect Magic X
Magic Missile X
Read Languages X
Sleep X
Read Magic

Level 2: 4/day
Invisibility X
Knock X
Locate Object
Web X
Wizard Lock
ESP X

Level 3: 4/day
Dispel Magic X
Fireball X
Fly X
Protection from Normal Missiles X
Water Breathing

Level 4: 4/day
Charm Monster X
Dimension Door X
Remove Curse
Wall of Fire X
Wizard Eye X

Level 5: 3/day
Cloudkill X
Feeblemind X
Hold Monster X
Passwall

Level 6: 2/day
Antimagic Shell
Disintegrate X
Stoneform
Geas X

Level 7: 1/day
Create Normal Monsters
Power Word Stun X
Teleport Any Object