D&D 5E Between Shadow And Flame:Main Page: Difference between revisions
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===Natural=== | ===Natural=== | ||
Dragonbone Lake | '''Dragonbone Lake''' Deep and still, fed by ice-cold mountain streams from the Great Barrier Mountains. Although ruins dot the shore it is currently untouched wilderness. | ||
Dreadwood, The | '''Dreadwood, The''' Brave woodsmen say that strange creatures lurk and multiply in its depths. Forest Goblins have always been a threat here, and trolls are not unheard of. | ||
Great Barrier Mountains | '''Great Barrier Mountains''' A snow-capped chain of mountains that joins the Skyrakers further to the east. Neither the terrain, nor the occupants, are friendly. | ||
Green Heart, The | '''Green Heart, The''' Once the centre of a vast woods that covered this land, the spirit of the Green heart does not welcome strangers, but shelters its denizens. | ||
Guardians, The | '''Guardians, The''' A small range of mountains near the coast, the dwarves of the Winterhorn Range had several outposts and mines here before the Fall of Rhuth. Now they are abandoned to time, and to enemies who lurk deep under stone. Dead Orc Pass crosses the range, but is seldom used these days. | ||
Lake Tiral | '''Lake Tiral''' The fish of Lake Tiral are notably hostile, the wise do not swim in its waters. | ||
Lake Vleris | '''Lake Vleris''' Traders from the Northern Tribes cross Lake Vleris, bringing amber, pitch, furs, and food to the valley's markets. | ||
Newhome | '''Newhome''' There is not a tree here one day older than the Dragon Rage. In fact much of the land took almost a century to recover. | ||
Northern Marches | '''Northern Marches''' Once settled land, it has gone fallow, and is home to wolves, both four and two-legged. | ||
Southern Marches | '''Southern Marches''' Once settled land, it has gone fallow, and is home to wolves, both four and two-legged. | ||
Winterhorn Range | '''Winterhorn Range''' A small chain of mountains around the Great Winterhorn, a mountain sacred to the Dwarves | ||
===Settlements=== | ===Settlements=== |
Revision as of 04:26, 15 October 2014
Introduction
As night falls farmers bar their doors, and town watchmen huddle close around their lanterns. For an ill wind stirs in the great valley, the dead do not lay quiet in their graves, strange creatures are said to lurk in the forests, and at night flame can be seen atop the snow-capped mountains.
This is the wiki page for D&D 5e Shadow & Flame, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I'm Waiwode, the GM. We're at barebones right now, but more will be added as things get rolling.
Player Characters
Important Non-Player Characters
Heroes and Villains
Supporting Cast
Important Places
Natural
Dragonbone Lake Deep and still, fed by ice-cold mountain streams from the Great Barrier Mountains. Although ruins dot the shore it is currently untouched wilderness.
Dreadwood, The Brave woodsmen say that strange creatures lurk and multiply in its depths. Forest Goblins have always been a threat here, and trolls are not unheard of.
Great Barrier Mountains A snow-capped chain of mountains that joins the Skyrakers further to the east. Neither the terrain, nor the occupants, are friendly.
Green Heart, The Once the centre of a vast woods that covered this land, the spirit of the Green heart does not welcome strangers, but shelters its denizens.
Guardians, The A small range of mountains near the coast, the dwarves of the Winterhorn Range had several outposts and mines here before the Fall of Rhuth. Now they are abandoned to time, and to enemies who lurk deep under stone. Dead Orc Pass crosses the range, but is seldom used these days.
Lake Tiral The fish of Lake Tiral are notably hostile, the wise do not swim in its waters.
Lake Vleris Traders from the Northern Tribes cross Lake Vleris, bringing amber, pitch, furs, and food to the valley's markets.
Newhome There is not a tree here one day older than the Dragon Rage. In fact much of the land took almost a century to recover.
Northern Marches Once settled land, it has gone fallow, and is home to wolves, both four and two-legged.
Southern Marches Once settled land, it has gone fallow, and is home to wolves, both four and two-legged.
Winterhorn Range A small chain of mountains around the Great Winterhorn, a mountain sacred to the Dwarves
Settlements
Blackpool
Gelinat
Holy Tiral
New Rhuth
Sasserine
Tal Ellindor
Vleris
Yul Ethyr
Yul Osru
A Brief History
No Elf still-living, less the Queen,witnessed the imprisonment of the God of Death, Morgath. His tomb has been lost for one thousand years.
Only the eldest Elves alive witnessed the Autumn Crusade, where the armies of the Elven Queen hunted down the priest-kings of Morgath, threw down their towers, and scattered their hosts.
No Dwarf still living witnessed the Dragon Rage, where Ixu Maugh, daughter of Tiamat, and her brood spread flame and destruction across this land. No Dwarf who lived within survived the sundering of Rhuth the Great, mightiest of the Dwarven Holds. No Dwarf still living remembers the Elven Queen wrapping layer after layer of enchantment around Tal Ellindor, hiding it from the Dragons and the rest of the world, and slipping into a deep, unending slumber.
Every Elf alive knows that the Elven Queen still sleeps, they share her dreams each night. They count their calendar in Years of the Queen's Slumber, as do we all.
No Human alive today witnessed the rise of Warlord Kulgur Voz, not fought in the great battles, nor witnessed the death of Fair King Leric, although many Elves and Dwarves alive today did.
Religion
Dwarf
Elf
Halfling
Human
Dragonborn
Gnome
Notes
Links
House Rules
Elves
High Elf NPCs suffer Dragonfear. They are at a Disadvantage on their Save versus a Dragon's Frightful Presence.
High Elves share the Queen's Dreams. Once per week they may meditate for eight hours, instead of four while pondering a matter of Lore. In the morning they may take an Advantage on any one Lore roll.