Dwarf-kind: Difference between revisions
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==General== | ==General== | ||
New Rhuth is ruled by a kritarchy -- a council of judges, and a lower house made of Guild representatives. The Iron Mountain Dwarves to the distant north form craft-oriented clans with a hereditary monarchy. | |||
==Variations== | ==Variations== | ||
The Dwarves of the Winterhorn are Hill Dwarves | |||
The Dwarves of the distant Iron Mountain are Mountain Dwarves | |||
==Religion== | ==Religion== | ||
Dwarves worship three gods: | |||
Skad, God of Mountains (Nature, Tempest) Symbol: A black mountain on a white lozenge | |||
Zurta, Goddess of Fire (Life, Light) Symbol: A red glass gem. | |||
Mordarin, their son, God of Craft and War (Knowledge, War) Symbol: A hammer | |||
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[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]] | [[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]] |
Revision as of 04:07, 16 October 2014
General
New Rhuth is ruled by a kritarchy -- a council of judges, and a lower house made of Guild representatives. The Iron Mountain Dwarves to the distant north form craft-oriented clans with a hereditary monarchy.
Variations
The Dwarves of the Winterhorn are Hill Dwarves
The Dwarves of the distant Iron Mountain are Mountain Dwarves
Religion
Dwarves worship three gods:
Skad, God of Mountains (Nature, Tempest) Symbol: A black mountain on a white lozenge
Zurta, Goddess of Fire (Life, Light) Symbol: A red glass gem.
Mordarin, their son, God of Craft and War (Knowledge, War) Symbol: A hammer