Personhood Tales: Smith: Difference between revisions
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=Smith the Battlebabe= | =Smith the Battlebabe= | ||
Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geometric road map of symbols (almost literally; they are symbols and pictures from old road signs and stuff; hardly anyone knows what they are anymore). She swaggers more than walks - a piece of lean, feline machinery with a thousand-yard stare from those lidded eyes. She looks hot and dangerous and clearly knows it. | Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geometric road map of symbols (almost literally; they are symbols and pictures from old road signs and stuff; hardly anyone knows what they are anymore). She swaggers more than walks - a piece of lean, feline machinery with a thousand-yard stare from those lidded eyes. She looks hot and dangerous and clearly knows it. |
Revision as of 15:51, 17 October 2014
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Smith the Battlebabe
Smith has short, blond hair - shaved short on the sides of her head, longer on top and brushed back. Her arms are covered in full-sleeve tattoos, a geometric road map of symbols (almost literally; they are symbols and pictures from old road signs and stuff; hardly anyone knows what they are anymore). She swaggers more than walks - a piece of lean, feline machinery with a thousand-yard stare from those lidded eyes. She looks hot and dangerous and clearly knows it.
When she´s not in combat gear (consisting of the suit, which covers torso and shoulders and has a bolted-on set of straps and harnesses for her gear), she wears well-preserved (if dusty) clothing looking something like this.
Stats
- Cool +3
- Hard -1
- Hot +2
- Sharp +1
- Weird -1
Moves
- Dangerous & Sexy: When you enter a charged situation, roll +hot. On 10+, hold 2; on 7-9, hold 1. Spend hold 1 for 1 to make contact with an NPC and freeze them with your gaze/make them flinch/etc; they can’t do anything until you break it off. On a miss, you’re id’d as the foremost threat.
- Ice Cold: When you go aggro on an NPC, roll +cool instead of +hard; when you go aggro on a PC, roll +Hx instead of +hard.
Gear
- "Whisper": custom sniper rifle (looks like this), silenced w/AP ammo. (2-harm, far, reload, AP)
- Kukhri (handle+heavy blade; 3-harm, hand)
- Oddments worth 2-barter (Packs of ghostweed and shiny CD records, mostly; a treasure bag she nicked from a former employer)
- Clothes and crap (including a cloak for the sun and a worn, armored combat suit with paint that echoes her ink [Armor-2]).
- A wind-up music box with a broken ballerina, ketch paper and some broken crayons
Hx
- Blue +3
- Wolf +2
- Always =0
- Lee -1