Pervinca Diggle: Difference between revisions

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Str 10 (+0)
Str 10 (+0)
Dex 14 (+2)
Dex 14 (+2)
Con 12 (+1)
Con 12 (+1)
Int 14 (+2)
Int 14 (+2)
Wis 12 (+1)
Wis 12 (+1)
Cha 14 (+2)
Cha 14 (+2)


Alignment: Chaotic Good
Alignment: Chaotic Good


Background: Sage (Researcher)
Background: Sage (Researcher)
Trait: I speak slowly when talking to idiots, which almost everyone is compared to me
Trait: I speak slowly when talking to idiots, which almost everyone is compared to me
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence
Bond: Life's work is a series of tomes on a specific subject
Bond: Life's work is a series of tomes on a specific subject
Flaw: Most people scream and run when they see a demon. Pervinca stops and takes notes on its anatomy.
Flaw: Most people scream and run when they see a demon. Pervinca stops and takes notes on its anatomy.


Languages: Imperial, Halfling, Common, Dwarvish
Languages: Imperial, Halfling, Common, Dwarvish


Proficiencies:
Proficiencies:
Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword
Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword
Armour: Light
Armour: Light
Tools: Lute, lyre, flute
Tools: Lute, lyre, flute
Saves: Dex, Cha
Saves: Dex, Cha
Skills: Performance, Investigation, Persuasion, Arcana, History
Skills: Performance, Investigation, Persuasion, Arcana, History


Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack
Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack
Equipment, background: Ink, quill, knife, common clothes, 10 gp
Equipment, background: Ink, quill, knife, common clothes, 10 gp


Spells
Spells
Cantrips: Light, Vicious Mockery
Cantrips: Light, Vicious Mockery
Level 1 (2/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals
Level 1 (2/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals


Trinket: 63. An alabaster mask
Trinket: 63. An alabaster mask


AC: 13
AC: 13
Hit Points: 9
Hit Points: 9


Attack bonus: +4
Attack bonus: +4
Rapier damage: 1d8+2
Rapier damage: 1d8+2
Dagger damage: 1d4+2
Dagger damage: 1d4+2


Spell attack bonus: +4
Spell attack bonus: +4
Cure Wound healing: 1d8+2
Cure Wound healing: 1d8+2
Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement)
Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement)
Sleep: Puts 5d8 HP of creatures to sleep (no save)
Sleep: Puts 5d8 HP of creatures to sleep (no save)
Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12)
Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12)


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Revision as of 12:19, 19 October 2014

Pervinca Diggle

Most of the halflings living along the Sasserine River are rather ... rustic. Most of their cares are for their farms, their attention usually on their crops and animals. Of course, there are always exceptions. In a small village on a tributary of the Sasserine south of Vleris, that exception is Pervinca and her almost compulsive need to study most things she encounters. After exhausting the research potential of her little village - including a rather exhaustive series of books on agriculture, including a few songs of her own composition on the subject - she has begun to venture further afield for both new sources of research and for the money to continue her studies.

Str 10 (+0)

Dex 14 (+2)

Con 12 (+1)

Int 14 (+2)

Wis 12 (+1)

Cha 14 (+2)


Alignment: Chaotic Good


Background: Sage (Researcher)

Trait: I speak slowly when talking to idiots, which almost everyone is compared to me

Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence

Bond: Life's work is a series of tomes on a specific subject

Flaw: Most people scream and run when they see a demon. Pervinca stops and takes notes on its anatomy.

Languages: Imperial, Halfling, Common, Dwarvish


Proficiencies:

Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword Armour: Light

Tools: Lute, lyre, flute

Saves: Dex, Cha

Skills: Performance, Investigation, Persuasion, Arcana, History


Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack

Equipment, background: Ink, quill, knife, common clothes, 10 gp


Spells Cantrips: Light, Vicious Mockery

Level 1 (2/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals


Trinket: 63. An alabaster mask


AC: 13

Hit Points: 9


Attack bonus: +4

Rapier damage: 1d8+2

Dagger damage: 1d4+2


Spell attack bonus: +4

Cure Wound healing: 1d8+2

Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement)

Sleep: Puts 5d8 HP of creatures to sleep (no save)

Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12)


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