Difference between revisions of "Rurik Fireforge"

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Rurik Fireforge
 
Rurik Fireforge
 +
 
Mountain Dwarf Paladin (eventual Oath of the Ancients)
 
Mountain Dwarf Paladin (eventual Oath of the Ancients)
 +
 +
(Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison)
 +
 
Background: Soldier (standard bearer)
 
Background: Soldier (standard bearer)
 +
 
Neutral Good
 
Neutral Good
  
 
Trait: I can always find a reason for joy.
 
Trait: I can always find a reason for joy.
 +
 
Ideal: It is through our ties to one another that we drive back the dark.
 
Ideal: It is through our ties to one another that we drive back the dark.
 +
 
Bond: Those who fight beside me are worth dying for.
 
Bond: Those who fight beside me are worth dying for.
 +
 
Flaw: I have no patience for those who won't say what they mean.
 
Flaw: I have no patience for those who won't say what they mean.
 +
  
 
Str: 17 (+3)
 
Str: 17 (+3)
 +
 
Dex: 12 (+1)
 
Dex: 12 (+1)
 +
 
Con: 15 (+2)
 
Con: 15 (+2)
 +
 
Int: 8 (-1)
 
Int: 8 (-1)
 +
 
Wis: 10 (0)
 
Wis: 10 (0)
 +
 
Cha: 14 (+2)
 
Cha: 14 (+2)
 +
  
 
HP:12
 
HP:12
 +
 
AC: 18
 
AC: 18
 +
 +
Attacks:
 +
 +
Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3 damage
 +
 +
Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage
 +
 +
 
Languages: Gelini (Common), Dwarvish
 
Languages: Gelini (Common), Dwarvish
 +
 
Proficient saves: Wisdom, Charisma
 
Proficient saves: Wisdom, Charisma
  
 
Proficiencies:
 
Proficiencies:
 +
 
All armor and shields
 
All armor and shields
 +
 
Simple and martial weapons
 
Simple and martial weapons
 +
 
Brewer's Supplies
 
Brewer's Supplies
 +
 
Athletics
 
Athletics
 +
 
Intimidation
 
Intimidation
 +
 
Vehicles (land)
 
Vehicles (land)
 +
 
Gaming set: cards
 
Gaming set: cards
 +
 
Insight
 
Insight
 +
 
Persuasion
 
Persuasion
 +
  
 
Equipment:
 
Equipment:
 +
 
Warhammer and shield
 
Warhammer and shield
 +
 
5 javelins
 
5 javelins
 +
 
chainmail
 
chainmail
 +
 
holy symbol
 
holy symbol
 +
 
explorer's pack
 
explorer's pack
 +
 
insignia of rank
 
insignia of rank
 +
 
piece of a torn banner from a fallen enemy
 
piece of a torn banner from a fallen enemy
 +
 
deck of cards
 
deck of cards
 +
 
common clothes
 
common clothes
 +
 
belt pouch with 10 gp
 
belt pouch with 10 gp
 +
 
trinket: silver spoon with "M" engraved on the handle (#49)
 
trinket: silver spoon with "M" engraved on the handle (#49)
 +
  
 
Brief backstory:
 
Brief backstory:
Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways.
+
 
 +
Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering  
 +
orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways.
 +
 
  
 
The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them.  
 
The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them.  

Revision as of 16:38, 28 October 2014

Rurik Fireforge

Mountain Dwarf Paladin (eventual Oath of the Ancients)

(Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison)

Background: Soldier (standard bearer)

Neutral Good

Trait: I can always find a reason for joy.

Ideal: It is through our ties to one another that we drive back the dark.

Bond: Those who fight beside me are worth dying for.

Flaw: I have no patience for those who won't say what they mean.


Str: 17 (+3)

Dex: 12 (+1)

Con: 15 (+2)

Int: 8 (-1)

Wis: 10 (0)

Cha: 14 (+2)


HP:12

AC: 18

Attacks:

Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3 damage

Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage


Languages: Gelini (Common), Dwarvish

Proficient saves: Wisdom, Charisma

Proficiencies:

All armor and shields

Simple and martial weapons

Brewer's Supplies

Athletics

Intimidation

Vehicles (land)

Gaming set: cards

Insight

Persuasion


Equipment:

Warhammer and shield

5 javelins

chainmail

holy symbol

explorer's pack

insignia of rank

piece of a torn banner from a fallen enemy

deck of cards

common clothes

belt pouch with 10 gp

trinket: silver spoon with "M" engraved on the handle (#49)


Brief backstory:

Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways.


The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them.


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