Difference between revisions of "Hurricane Draven"

From RPGnet
Jump to: navigation, search
(Abilities)
Line 3: Line 3:
 
A character in [[Where Chaos Reigns]].  
 
A character in [[Where Chaos Reigns]].  
  
'''Level 15 Elf'''<br/>
+
'''Level 16 Elf'''<br/>
XP: 1,365,000/1,450,000<br/>
+
XP: 1,575,000 XP/1,600,000<br/>
 
AC: 1, or -2 from Swordmaster<br/>
 
AC: 1, or -2 from Swordmaster<br/>
HP: 51/51<br/>
+
HP: 52/52<br/>
  
 
== Attributes ==
 
== Attributes ==
Line 21: Line 21:
 
'''Weapon Feats:'''<br/>
 
'''Weapon Feats:'''<br/>
 
Master Swordsman:<br/>
 
Master Swordsman:<br/>
*Versus Armed: +15 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10<br/>
+
*Versus Armed: +16 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10<br/>
*Versus Unarmed: +13 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10<br/>
+
*Versus Unarmed: +14 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10<br/>
 
Expert Longbowman:<br/>
 
Expert Longbowman:<br/>
*Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230<br/>
+
*Versus Armed: +10 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230<br/>
*Versus Unarmed: +11 to hit, 1d10+2 damage, <br/>
+
*Versus Unarmed: +12 to hit, 1d10+2 damage, <br/>
 
<br/>
 
<br/>
 
'''Class Abilities:'''<br/>
 
'''Class Abilities:'''<br/>
Line 69: Line 69:
 
'''Level 1:''' 5/day<br/>
 
'''Level 1:''' 5/day<br/>
 
Analyse<br/>
 
Analyse<br/>
Charm Person X<br/>
+
Charm Person <br/>
Detect Magic X<br/>
+
Detect Magic <br/>
Magic Missile X<br/>
+
Magic Missile XXX<br/>
Read Languages X<br/>
+
Read Languages <br/>
Sleep X<br/>
+
Sleep XX<br/>
 
Read Magic<br/>
 
Read Magic<br/>
  
'''Level 2:''' 4/day<br/>
+
'''Level 2:''' 5/day<br/>
Invisibility X<br/>
+
Invisibility XXXX<br/>
Knock X<br/>
+
Knock <br/>
 
Locate Object<br/>
 
Locate Object<br/>
 
Web X<br/>
 
Web X<br/>
 
Wizard Lock<br/>
 
Wizard Lock<br/>
ESP X<br/>
+
ESP <br/>
  
'''Level 3:''' 4/day<br/>
+
'''Level 3:''' 5/day<br/>
Dispel Magic X<br/>
+
Dispel Magic <br/>
Fireball X<br/>
+
Fireball XX<br/>
Fly X<br/>
+
Fly XXX<br/>
Protection from Normal Missiles X<br/>
+
Protection from Normal Missiles <br/>
 
Water Breathing<br/>
 
Water Breathing<br/>
  
 
'''Level 4: 4/day'''<br/>
 
'''Level 4: 4/day'''<br/>
Charm Monster X<br/>
+
Charm Monster XX<br/>
Dimension Door X<br/>
+
Dimension Door XX<br/>
 
Remove Curse<br/>
 
Remove Curse<br/>
Wall of Fire X<br/>
+
Wall of Fire <br/>
Wizard Eye X<br/>
+
Wizard Eye <br/>
  
 
'''Level 5: 3/day'''<br/>
 
'''Level 5: 3/day'''<br/>
Cloudkill X<br/>
+
Cloudkill <br/>
Feeblemind X<br/>
+
Feeblemind <br/>
Hold Monster X<br/>
+
Hold Monster XXX<br/>
 
Passwall<br/>
 
Passwall<br/>
  
 
'''Level 6: 2/day'''<br/>
 
'''Level 6: 2/day'''<br/>
 
Antimagic Shell<br/>
 
Antimagic Shell<br/>
Disintegrate X<br/>
+
Disintegrate XX<br/>
 
Stoneform<br/>
 
Stoneform<br/>
Geas X<br/>
+
Geas <br/>
  
'''Level 7: 1/day'''<br/>
+
'''Level 7: 2/day'''<br/>
 
Create Normal Monsters<br/>
 
Create Normal Monsters<br/>
Power Word Stun X<br/>
+
Power Word Stun XX<br/>
 
Teleport Any Object<br/>
 
Teleport Any Object<br/>

Revision as of 15:31, 16 November 2014

Hurricane Draven

A character in Where Chaos Reigns.

Level 16 Elf
XP: 1,575,000 XP/1,600,000
AC: 1, or -2 from Swordmaster
HP: 52/52

Attributes

Str: 10
Dex: 9
Con: 12
Int: 15 +1
Wis: 14 +1
Cha: 12

Abilities

Languages: Common, Student of Dead Tongues
Weapon Feats:
Master Swordsman:

  • Versus Armed: +16 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10
  • Versus Unarmed: +14 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10

Expert Longbowman:

  • Versus Armed: +10 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230
  • Versus Unarmed: +12 to hit, 1d10+2 damage,


Class Abilities:

  • Heatvision
  • Elfsight
  • Ghoul Immunity
  • Multiple Attacks x2
  • Smash
  • Parry

Saving Throws

Death Ray / Poison 2
Magic Wands 3
Paralysis / Petrify 3
Breath Weapon 2
Rod / Staff / Spell 2

Equipment

Conventional Gear
Backpack
1 Week Rations, Waterskin
Longbow, 10 conventional arrows

Magical Equipment
Sword +2, "Lightning."
Chain Mail +4 (AC 1)
Ring of Invisibility
Broom of Flying
Elven Boots

Consumables
3 Arrows of Teleporting +2
3 Arrows of Flying +2
4 Arrows +4
4 Arrows +3
7 Arrows +2
Potions: Agility, Dreamspeech, Giant Strength, Sight

Encumbrance Calculation

Spellbook


Level 1: 5/day
Analyse
Charm Person
Detect Magic
Magic Missile XXX
Read Languages
Sleep XX
Read Magic

Level 2: 5/day
Invisibility XXXX
Knock
Locate Object
Web X
Wizard Lock
ESP

Level 3: 5/day
Dispel Magic
Fireball XX
Fly XXX
Protection from Normal Missiles
Water Breathing

Level 4: 4/day
Charm Monster XX
Dimension Door XX
Remove Curse
Wall of Fire
Wizard Eye

Level 5: 3/day
Cloudkill
Feeblemind
Hold Monster XXX
Passwall

Level 6: 2/day
Antimagic Shell
Disintegrate XX
Stoneform
Geas

Level 7: 2/day
Create Normal Monsters
Power Word Stun XX
Teleport Any Object