Kar, frail shepherd: Difference between revisions

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Military Sling (Strength+1d6, 15/30/60)
Military Sling (Strength+1d6, 15/30/60)


17 sling stones
15 sling stones


Quarterstaff (Strength+1d4+1)
Quarterstaff (Strength+1d4+1)

Latest revision as of 07:02, 3 December 2014

Name: Kar


Attributes:

Agility d10

Smarts d6

Spirit d6

Strength d6

Vigor d4


Skills:

Climbing d4

Fighting d6 (Brawling, Staff, Knife, Spear)

Knowledge (nature) d6

Notice d6

Shooting d12 (Sling, Shortbow, Longbow, Throwing knife, Javelin, Crossbow, Darts, Lasso, Throwing axe, Chakram)

Stealth d10

Survival d6

Swimming d6


Charisma: +0

Pace: 8

Parry: 5 (6 with quarterstaff)

Toughness: 3 (8 with armour)


Edges:

Fleet-Footed

Marksman

Quick Draw


Hindrances:

Enemy

Small


Gear:

Shepard's Sling (Strength+1d4, 15/30/60)

Military Sling (Strength+1d6, 15/30/60)

15 sling stones

Quarterstaff (Strength+1d4+1)

Knife (Strength+1d4)

Soft Leather Suit (+1 armour)

Mail suit (+5 armour)

Rope

Backpack

Blanket

Flint and steel