Aether Sea Privateers: Difference between revisions
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A group of privateers trying to make a profit and avoid their employer's noose. | A group of privateers trying to make a profit and avoid their employer's noose. | ||
'''Campaign Aspects''' | '''Campaign Aspects'''<br> | ||
The Missing Heir | The Missing Heir<br> | ||
The Haversham Noose | The Haversham Noose<br> | ||
<br /> | <br /> |
Latest revision as of 13:57, 14 December 2014
A group of privateers trying to make a profit and avoid their employer's noose.
Campaign Aspects
The Missing Heir
The Haversham Noose
The Crew[edit]
- roryb - Kelly Turner, human quartermaster
- Brontes - Waylon Way, goblin communications master
- Glyptodont - Sebastian Starblade, goblin thief/swashbuckler/magic dabbler/future aristrocrat
- Chaomancer - Lady Felicity Haversham, human runaway noble swashbuckler
- Tamuz - Gethrin Shadowhand, goblin illusionist / scholar of forbidden lore
- Unka Josh - Eric's First Sarah, orc magician
The Ship: The Aetherblade[edit]
- Aspects
- High Concept: Sleek Converted Caravel (Working Ship)
- Looks Good, No Matter the Damage (Felicity Haversham)
- Always Keep Your Senses Sharp (Waylon Way "Wayfarer")
- So Many Hidden Guns Blistering from Such a Small Ship (Kelly Turner)
- "I’ve got connections--everywhere, and where I don’t, I make them." (Sebastian Starblade)
- Leaps Into the Unknown (Eric's First Sarah)
- Filled with Stolen Magic (Gethrin)
- Skills
- Average (+1): Sneaky, Forceful
- Mediocre (+0): Quick, Clever
- Poor (-1): Careful, Flashy
- Stunts/Components
- Landing Struts (Original Stunt)
- Weapons Station (Gethrin Shadowhand)
- Weapons Station (Sebastian Starblade)
- Big Gun: Because our ship has a really big gun, once per session, make an attack as a vessel one size bigger. (Kelly Turner)
- Magical Attunement Station (Ship) used for magic that affects the whole ship (Gethrin Shadowhand)
- TBD (Waylon Way)
- Refresh: 1
NPCs[edit]
- TBD
World[edit]
- TBD
Rules[edit]
- TBD