Aether Sea Privateers: Difference between revisions

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A group of privateers trying to make a profit and avoid their employer's noose.
A group of privateers trying to make a profit and avoid their employer's noose.


'''Campaign Aspects'''
'''Campaign Aspects'''<br>
The Missing Heir
The Missing Heir<br>
The Haversham Noose
The Haversham Noose<br>


<br />
<br />

Latest revision as of 13:57, 14 December 2014

A group of privateers trying to make a profit and avoid their employer's noose.

Campaign Aspects
The Missing Heir
The Haversham Noose


The Crew[edit]

The Ship: The Aetherblade[edit]

  • Aspects
    • High Concept: Sleek Converted Caravel (Working Ship)
    • Looks Good, No Matter the Damage (Felicity Haversham)
    • Always Keep Your Senses Sharp (Waylon Way "Wayfarer")
    • So Many Hidden Guns Blistering from Such a Small Ship (Kelly Turner)
    • "I’ve got connections--everywhere, and where I don’t, I make them." (Sebastian Starblade)
    • Leaps Into the Unknown (Eric's First Sarah)
    • Filled with Stolen Magic (Gethrin)
  • Skills
    • Average (+1): Sneaky, Forceful
    • Mediocre (+0): Quick, Clever
    • Poor (-1): Careful, Flashy
  • Stunts/Components
    • Landing Struts (Original Stunt)
    • Weapons Station (Gethrin Shadowhand)
    • Weapons Station (Sebastian Starblade)
    • Big Gun: Because our ship has a really big gun, once per session, make an attack as a vessel one size bigger. (Kelly Turner)
    • Magical Attunement Station (Ship) used for magic that affects the whole ship (Gethrin Shadowhand)
    • TBD (Waylon Way)
  • Refresh: 1

NPCs[edit]

  • TBD

World[edit]

  • TBD

Rules[edit]

  • TBD