SW No Rest For The Wicked: Difference between revisions

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= Maps =
The map of the northern continent: [https://www.dropbox.com/s/5qr38ft61e540v7/NorthernContinent.jpg?dl=0 The northern continent]
The map of the northern continent: [https://www.dropbox.com/s/5qr38ft61e540v7/NorthernContinent.jpg?dl=0 The northern continent]


Line 6: Line 8:


Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use.
Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use.
= Characters =
== Foxtrot ==
'''Attributes'''
Agi d6
Smarts d8
Spirit d8
Strength d4
Vigor d6
Charisma 0
Pace 6"
Parry 4
Toughness 5
'''Skills'''
Tracking 1d6
Survival 1d6
Streetwise 1d6
Stealth 1d6
Shooting 1d6
Repair 1d4
Persuasion 1d4
Psionics d6
Notice 1d6
Lock-picking 1d4
Knowledge: local 1d8
Healing 1d4
Fighting 1d4
Climbing 1d4
'''Hindrances'''
Major Curious
Minor Greedy, Illiterate
'''Edges''' Arcane Background, Contacts.
Power Points: 10
Three powers
'''Equipment''':
Kevlar 80 2/4 80
Helmet +3 75
Survival kit (+2 Survival rolls) 200
Jacobs Gut Spiller(Pump action shotgun) 150
50 shot 50
Shovel 5
rope 10
lighter 2
Sleeping bag 25
Canteen x2 10
Dagger 25
Several Sacks of Fluro Agave 300
Trail rations 10
Backpack 50
8 dollars
== "Big" John Quinn ==
'''Attributes'''
Agility - d8
Smarts - d6
Spirit - d6
Strength - d12
Vigor - d8
Charisma -2
Pace - 6"
Parry - 7
Toughness - 8
Strain - 9/12
Benny - 2
'''Hindrance''' - Gear-Up (x2)
5 XP - Brawn Edge
10 XP - +1d Agl
15 XP - +1d Shooting, +1d Streetwise
20 XP - +1d Vigor
'''Skills'''
Climbing (Str) - d6
Fighting (Agl) - d8
Intimidation (Spirit) - d6
Notice (Smarts) - d6
Shooting (Agl) - d6
Streetwise (Smarts) - d6
Survival (Smarts) - d6
Throwing (Agl) - d6
'''Edges'''
Cyborg
Gear-up (x2)
Brawn
'''Hindrances'''
Bad Luck (Major) -1 Benny
Mean (Minor) -2 Charisma
Stubborn (Minor)
Night Terrors (Major) vs Spirit or fatigued
Vow (Minor) Destruction of Corp
Wanted (Minor) Mining Corp
'''Equipment'''
Mule Cyberware
Filter Cyberware
Attribute Increase (Str x3)
HMG
2 Drums of Ammo (200rds each)
Gimble Mount
$700
== Resmi Dunlop ==
'''Attributes'''
Agility d8
Smarts d8
Spirit d6
Strength d6
Vigor d6
'''Skills'''
Climbing d4
Driving d8
Fighting d4
Healing d4
Notice d6
Persuasion d4
Piloting d4
Repair d8
Shooting d8
Stealth d4
Streetwise d6
Survival d4
Swimming d4
Charisma: 0
Pace: 6
Parry: 4
Toughness: 5 (7/9 with Flak Jacket)
'''Hindrances'''
Curious(major)
Loyal (minor)
Vengeful (minor)
'''Edges'''
Ace
Steady Hands
'''Advances'''
05 - d6 Notice; d6 Shooting
10 - d8 Driving; d8 Repair
15 - d6 Strength
20 - d8 Shooting; d6 Streetwise
'''Gear'''
Flak Jacket: (Armour: +2/+4; wgt: 12; covers torso) - $80
Assault Rifle (M16): (range: 24/48/96; dam: 2d8; RoF: 3; wgt: 8; shots: 30; AP 2; Auto; 3RB) - $400
Ammo: 100 rounds (wgt: 16) - $100
Survival Knife: (dam: Str+d4; wgt: 3; adds +1 to Survival rolls) - $50
Backpack: (wgt: 2) - $50
Bedroll: (wgt: 4) - $25
4xCanteen: (wgt: 4) - $20
Flashlight: (wgt: 3) - $20
Toolkit: (wgt: 5) - $200
Total: $945
Remaining: $55
== Raynan Korz ==
'''Attributes'''
Agility d10
Smarts d4
Spirit d8
Strength d6
Vigor d6
Charisma: -2
Pace: 6
Parry: 6
Toughness: 5
'''Skills'''
Fighting d8
Intimidation d8
Riding d8
Shooting d10
Streetwise d4
Survival d6
Swimming d4
Tracking d4
'''Hindrances'''
Arrogant
Stubborn
Ugly
'''Edges'''
Ambidextrous
Quick Draw
Two-Fisted
'''Gear'''
2 Colt Dragoon revolvers
50 .44 bullets
Dagger
Sleeping bag
Flashlight
Lighter
Rope
Kevlar vest
Canteen
5 trail rations
Backpack
Cigar case full of foul cigars
$173 (minus the cost for a cigar case full of foul cigars)

Revision as of 18:42, 14 December 2014

Maps

The map of the northern continent: The northern continent

A closeup: Closeup

A map of the local area around Misfortune Rock: Local area

Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use.

Characters

Foxtrot

Attributes Agi d6 Smarts d8 Spirit d8 Strength d4 Vigor d6

Charisma 0 Pace 6" Parry 4 Toughness 5

Skills Tracking 1d6 Survival 1d6 Streetwise 1d6 Stealth 1d6 Shooting 1d6 Repair 1d4 Persuasion 1d4 Psionics d6 Notice 1d6 Lock-picking 1d4 Knowledge: local 1d8 Healing 1d4 Fighting 1d4 Climbing 1d4

Hindrances Major Curious Minor Greedy, Illiterate

Edges Arcane Background, Contacts.

Power Points: 10

Three powers

Equipment: Kevlar 80 2/4 80 Helmet +3 75 Survival kit (+2 Survival rolls) 200 Jacobs Gut Spiller(Pump action shotgun) 150 50 shot 50 Shovel 5 rope 10 lighter 2 Sleeping bag 25 Canteen x2 10 Dagger 25 Several Sacks of Fluro Agave 300 Trail rations 10 Backpack 50 8 dollars

"Big" John Quinn

Attributes Agility - d8 Smarts - d6 Spirit - d6 Strength - d12 Vigor - d8

Charisma -2 Pace - 6" Parry - 7 Toughness - 8 Strain - 9/12 Benny - 2

Hindrance - Gear-Up (x2)

5 XP - Brawn Edge 10 XP - +1d Agl 15 XP - +1d Shooting, +1d Streetwise 20 XP - +1d Vigor

Skills Climbing (Str) - d6 Fighting (Agl) - d8 Intimidation (Spirit) - d6 Notice (Smarts) - d6 Shooting (Agl) - d6 Streetwise (Smarts) - d6 Survival (Smarts) - d6 Throwing (Agl) - d6

Edges Cyborg Gear-up (x2) Brawn

Hindrances Bad Luck (Major) -1 Benny Mean (Minor) -2 Charisma Stubborn (Minor) Night Terrors (Major) vs Spirit or fatigued Vow (Minor) Destruction of Corp Wanted (Minor) Mining Corp

Equipment Mule Cyberware Filter Cyberware Attribute Increase (Str x3) HMG 2 Drums of Ammo (200rds each) Gimble Mount $700

Resmi Dunlop

Attributes Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6

Skills Climbing d4 Driving d8 Fighting d4 Healing d4 Notice d6 Persuasion d4 Piloting d4 Repair d8 Shooting d8 Stealth d4 Streetwise d6 Survival d4 Swimming d4

Charisma: 0 Pace: 6 Parry: 4 Toughness: 5 (7/9 with Flak Jacket)

Hindrances Curious(major) Loyal (minor) Vengeful (minor)

Edges Ace Steady Hands

Advances 05 - d6 Notice; d6 Shooting 10 - d8 Driving; d8 Repair 15 - d6 Strength 20 - d8 Shooting; d6 Streetwise

Gear Flak Jacket: (Armour: +2/+4; wgt: 12; covers torso) - $80 Assault Rifle (M16): (range: 24/48/96; dam: 2d8; RoF: 3; wgt: 8; shots: 30; AP 2; Auto; 3RB) - $400 Ammo: 100 rounds (wgt: 16) - $100 Survival Knife: (dam: Str+d4; wgt: 3; adds +1 to Survival rolls) - $50 Backpack: (wgt: 2) - $50 Bedroll: (wgt: 4) - $25 4xCanteen: (wgt: 4) - $20 Flashlight: (wgt: 3) - $20 Toolkit: (wgt: 5) - $200 Total: $945 Remaining: $55

Raynan Korz

Attributes Agility d10 Smarts d4 Spirit d8 Strength d6 Vigor d6

Charisma: -2 Pace: 6 Parry: 6 Toughness: 5

Skills Fighting d8 Intimidation d8 Riding d8 Shooting d10 Streetwise d4 Survival d6 Swimming d4 Tracking d4

Hindrances Arrogant Stubborn Ugly

Edges Ambidextrous Quick Draw Two-Fisted

Gear 2 Colt Dragoon revolvers 50 .44 bullets Dagger Sleeping bag Flashlight Lighter Rope Kevlar vest Canteen 5 trail rations Backpack Cigar case full of foul cigars $173 (minus the cost for a cigar case full of foul cigars)