Difference between revisions of "NYSRPG:Rascunho150103"

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Esta página servirá para catalogar perícias de alguns sistemas (D&D, Gurps, etc) e dividí-las entre os quatro campos de ação, a fim de facilitar a escolha das perícias do [[NYSRPG:Mini|NYSMini]] e, eventualmente, do [[NYSRPG:Main_Page|NYSRPG]].
 
Esta página servirá para catalogar perícias de alguns sistemas (D&D, Gurps, etc) e dividí-las entre os quatro campos de ação, a fim de facilitar a escolha das perícias do [[NYSRPG:Mini|NYSMini]] e, eventualmente, do [[NYSRPG:Main_Page|NYSRPG]].
  
=Exalted (Storyteller)=
+
=Exalted(Storyteller) - Second Edition=
 
;Combate
 
;Combate
 
:Archery, Martial Arts, Melee, Thrown, War, Resistance*, Athletics*, Dodge*
 
:Archery, Martial Arts, Melee, Thrown, War, Resistance*, Athletics*, Dodge*
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:Craft, Investigation, Lore, Medicine, Occult, Bureaucracy*, Linguistics*
 
:Craft, Investigation, Lore, Medicine, Occult, Bureaucracy*, Linguistics*
  
=Gurps=
+
=Gurps Lite - Fourth Edition=
 
;Combate
 
;Combate
 
:Acrobatics*, Brawling, Karate, Melee Weapon(Fencing, Flail, Impact, Pole, Swords), Missile Weapons(Bow, Blowpipe, Crossbow), Shield, Tactics, Throwing/Thrown Weapon
 
:Acrobatics*, Brawling, Karate, Melee Weapon(Fencing, Flail, Impact, Pole, Swords), Missile Weapons(Bow, Blowpipe, Crossbow), Shield, Tactics, Throwing/Thrown Weapon

Revision as of 16:37, 3 January 2015


Esta página servirá para catalogar perícias de alguns sistemas (D&D, Gurps, etc) e dividí-las entre os quatro campos de ação, a fim de facilitar a escolha das perícias do NYSMini e, eventualmente, do NYSRPG.

Exalted(Storyteller) - Second Edition

Combate
Archery, Martial Arts, Melee, Thrown, War, Resistance*, Athletics*, Dodge*
Aventura
Resistance*, Survival, Athletics*, Awareness, Dodge*, Larceny, Stealth, Ride, Sail
Social
Integrity, Performance, Presence, Bureaucracy*, Linguistics*, Socialize
Intelectual
Craft, Investigation, Lore, Medicine, Occult, Bureaucracy*, Linguistics*

Gurps Lite - Fourth Edition

Combate
Acrobatics*, Brawling, Karate, Melee Weapon(Fencing, Flail, Impact, Pole, Swords), Missile Weapons(Bow, Blowpipe, Crossbow), Shield, Tactics, Throwing/Thrown Weapon
Aventura
Acrobatics*, Area knowledge, Camouflage, Climbing, Disguise, Crewman, Escape, Hiking, Holdout, Jumping, Lockpicking, Naturalist, Navigation, Observation, Riding, Pickpocket, Search, Shadowing, Smuggling, Stealth, Survival, Swimming, Tracking, Traps
Social
Acting, Carousing, Influence(Diplomacy, Fast-talk, Intimidation, Savoir-Faire, Sex Appeal, Streetwise), Interrogation, Leadership, Merchant, Public Speaking
Intelectual
Armoury, Criminology, Diagnosis, First Aid, Forgery, Gambling, Humanities, Law, Mathematics, Natural Sciences, Occultism, Physician, Research, Social Sciences, Writing
???
Animal handling, Explosives, Scrounging