Havan: Difference between revisions
Jump to navigation
Jump to search
MonsterMash (talk | contribs) |
MonsterMash (talk | contribs) |
||
Line 32: | Line 32: | ||
== Class Abilities == | == Class Abilities == | ||
*Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage. | *Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage. | ||
*Open Locks: | *Open Locks: % The ability to open a lock without destroying it or applying brute force to it. Only one attempt is allowed on a given lock for a thief until that thief has gained a level. | ||
*Find/Remove Traps: | *Find/Remove Traps: % The ability to find and remove well disguised traps. Only one attempt is allowed per trap. | ||
*Pick Pockets: The ability to pick another person's pocket. If the roll is greater than double the listed percentage, then the target notices the attempt. | *Pick Pockets: % The ability to pick another person's pocket. If the roll is greater than double the listed percentage, then the target notices the attempt. | ||
*Move Silently: The ability move silently, even when it would not normal be possible. (Note: this is an extraordinary skill. Everyone can move quietly when attempting it. The thief can go above and beyond the normal.) | *Move Silently: % The ability move silently, even when it would not normal be possible. (Note: this is an extraordinary skill. Everyone can move quietly when attempting it. The thief can go above and beyond the normal.) | ||
*Climb Steep Surfaces: | *Climb Steep Surfaces: % The ability to climb steep surfaces without the aid of specialized climbing equipment. | ||
*Hide in Shadows: | *Hide in Shadows: % | ||
*Hear Noise: | *Hear Noise: 1-2/6 | ||
== Equipment == | == Equipment == |
Revision as of 12:54, 10 January 2015
- Main Page; The Lost City
Havan
- Neutral Thief Level 1
- XP: 0/1200 (+10%)
- Backstory: 50 words max
Attributes
- STR 9
- INT 14 +1 language
- WIS 10
- DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
- CON 11
- CHA 16 +1 to reaction tests, max 6 retainers morale 9
Combat
- HP: 4
- AC: 5
- Attack:
- Movement:
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Class Abilities
- Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
- Open Locks: % The ability to open a lock without destroying it or applying brute force to it. Only one attempt is allowed on a given lock for a thief until that thief has gained a level.
- Find/Remove Traps: % The ability to find and remove well disguised traps. Only one attempt is allowed per trap.
- Pick Pockets: % The ability to pick another person's pocket. If the roll is greater than double the listed percentage, then the target notices the attempt.
- Move Silently: % The ability move silently, even when it would not normal be possible. (Note: this is an extraordinary skill. Everyone can move quietly when attempting it. The thief can go above and beyond the normal.)
- Climb Steep Surfaces: % The ability to climb steep surfaces without the aid of specialized climbing equipment.
- Hide in Shadows: %
- Hear Noise: 1-2/6