Havan: Difference between revisions
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== Class Abilities == | == Class Abilities == | ||
*Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage. | *Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage. | ||
*Open Locks: | *Open Locks: 1/6 | ||
*Find/Remove Traps: | *Find/Remove Traps: 1/6 | ||
*Pick Pockets: | *Pick Pockets: 1-2/6 | ||
*Move Silently: | *Move Silently: 1-2/6 | ||
*Climb Steep Surfaces: | *Climb Steep Surfaces: 1-5/6 | ||
*Hide in Shadows: | *Hide in Shadows: 1/6 | ||
*Hear Noise: 1-2/6 | *Hear Noise: 1-2/6 | ||
Revision as of 12:29, 11 January 2015
- Main Page; The Lost City
Havan
- Neutral Thief Level 1
- XP: 0/1200 (+10%)
- Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
Attributes
- STR 9
- INT 14 +1 language
- WIS 10
- DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
- CON 11
- CHA 16 +1 to reaction tests, max 6 retainers morale 9
Combat
- HP: 4
- AC: 5
- Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
- Movement: 30/60/30
- Treasure-bearing movement: 20/40/20
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Class Abilities
- Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
- Open Locks: 1/6
- Find/Remove Traps: 1/6
- Pick Pockets: 1-2/6
- Move Silently: 1-2/6
- Climb Steep Surfaces: 1-5/6
- Hide in Shadows: 1/6
- Hear Noise: 1-2/6
Equipment
- Encumbrance Total 406
- Weapons 110
- Armour 200
- Misc 80
- Money 16
- Leather armour (20gp)/200
- 2 Daggers (3gp)/10
- Long Bow (40gp)/30 range 70/140/210
- Quiver of 20 arrows (5gp)
- Sword (10gp)/60
- Backpack (5gp) hold 400
- 2 large sacks (2gp)
- Thieves tools (25gp)
- Tinder box
- Water Skin (1gp)
- Lantern (10gp)
- 4 flasks oil (2 gp)
- 1 bunch wolfsbane (10gp)
- Iron rations 1 week (15gp)
- Standard rations 1 week (5gp)
Money
- PP
- GP 16
- SP
- CP