Difference between revisions of "Marlamin Gallantra (Polesia)"

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(Created page with "Marlamin Gallantra is a wizard who resides in the city of Xyra. Originally from Eshtorah, Marlamin received his schooling from one of the oldest wizarding traditions in Polesi...")
 
(Ability Profile)
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==Ability Profile==
 
==Ability Profile==
  
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Marlamin's specialty is magical crafting and item enchantment. He is capable of creating items of incredible craftsmanship enchanted with powerful (or sometimes merely convenient) magical qualities. Because of this profession, Marlamin had an extensive catalog of magical spells as he must have a wide range in order to invest different many different enchantments. Among such spells are a number of spells that temporarily alter or improve the form or function of different manufactured items. This means that an item or weapon in Marlamin's hands may end up producing surprising results.
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Another of Marlamin's areas of study is the inscription of magical runes. Similar to his ability to invest magic into crafted items, Marlamin has learned the secret arcane art of investing magical potential into specific inscribed symbols.
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Not only does this practice of arcane script enable him to keep more succinct records of his vast library of spells, it also enables him to set magical traps and wards, and perform special actions with specially scribed spellforms.
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Marlamin is more of a scholar than a spell blaster, and as such, focuses more on magical utilities than damaging spells.
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He has spent a considerable time studying air spells, and has found many interesting applications.
  
 
==Character History==
 
==Character History==

Revision as of 19:17, 26 January 2015

Marlamin Gallantra is a wizard who resides in the city of Xyra. Originally from Eshtorah, Marlamin received his schooling from one of the oldest wizarding traditions in Polesia.

Marlamin specializes in crafting and scribing.


Physical Appearance

Tall and gaunt, the elderly Marlamin Gallantra is a dark-skinned figure draped in silvery robes. The midnight skin on his clean-shaven pate shines as if polished, while his densely curled goatee, peppered with gray strands from his advancing age, is neatly tied in to a few brightly-colored beads. A pair of gold-rimmed half-moon spectacles rests on his nose, gently reflecting the golden glow that emanates from his eyes due to the various enchantments placed upon his vision. Marlamin's silvery robes are neat and lustrous, trimmed with magical symbols that look as though they were sewn with spun gold. Multiple rings and necklaces and bracelets shine with fine gold chains or silver laces or deep lustrous jewels. Some jewelry has additional chains hanging from them, some containing keys or bells or some other bauble used in his magical craft. Hanging from his belt is a neatly worked leather bag bursting with scrolls and slabs of tile and no doubt a number of other things.

Always with him, and sometimes even sleeping in a sling hung over his shoulder, is a strange hairless cat whose eyes glow exactly like Marlamin's.


Ability Profile

Marlamin's specialty is magical crafting and item enchantment. He is capable of creating items of incredible craftsmanship enchanted with powerful (or sometimes merely convenient) magical qualities. Because of this profession, Marlamin had an extensive catalog of magical spells as he must have a wide range in order to invest different many different enchantments. Among such spells are a number of spells that temporarily alter or improve the form or function of different manufactured items. This means that an item or weapon in Marlamin's hands may end up producing surprising results.

Another of Marlamin's areas of study is the inscription of magical runes. Similar to his ability to invest magic into crafted items, Marlamin has learned the secret arcane art of investing magical potential into specific inscribed symbols.

Not only does this practice of arcane script enable him to keep more succinct records of his vast library of spells, it also enables him to set magical traps and wards, and perform special actions with specially scribed spellforms.

Marlamin is more of a scholar than a spell blaster, and as such, focuses more on magical utilities than damaging spells. He has spent a considerable time studying air spells, and has found many interesting applications.

Character History