Triath: Difference between revisions
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*Pick | *Pick | ||
*Sledgehammer | *Sledgehammer | ||
*''Continual Light'' | *''Continual Light'' coin on a leather neckstrap | ||
55 lbs encumbrance | 55 lbs encumbrance |
Revision as of 02:54, 29 January 2015
A character in the Barrowmaze Labyrinth Lord Campaign.
Triath the Mage
- Lawful M-U 5
- XP: 20,001/40,001
- Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.
Attributes
- STR 14 (+1 to hit and dmg in melee)
- DEX 10
- CON 13 (+1 HP per die)
- INT 9
- WIS 9
- CHA 12 (retainer morale 7)
Special Abilities
Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.
Combat
- HP:
- AC: 9/9
- Attack: THAC0 18, Dagger 1d4 dmg
- Movement: 120'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Equipment
- Silvered dagger (in boot)
- Sling (on belt)
- Bullets x20 (pouch 1)
- Backpack
- Belt pouch x2
- Case, scroll (on belt)
- Flint and steel (pouch 2)
- Candles x10 (backpack)
- Mirror, steel (backpack)
- Oil flask x4 (backpack)
- Ink vial (backpack)
- Quill pen (backpack)
- Sack, large x2 (backpack)
- Waterskin (backpack)
- Trail rations x7 (backpack)
- Spellbook (backpack)
- Torches x8 (backpack)
- Pick
- Sledgehammer
- Continual Light coin on a leather neckstrap
55 lbs encumbrance
- Horse, War
- Saddle
- Saddle bag x2
- Bedroll (saddle bag)
- Blanket, winter (saddle bag)
Magical Items
Potion of Speed
Potion of Flying
Scroll of Protection from Evil
Scroll of Magic Missile, Detect Magic
Spells
1st level
Hold Portal
Magic Missile (mem x2)
Protection from Evil
Shield
Sleep
Ventriloquism
2nd Level
ESP
Invisibility (mem)
Web (mem)
3rd Level
Hold Person (mem)