Triath: Difference between revisions
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**14 Rod, Stave, or Spell: | **14 Rod, Stave, or Spell: | ||
== Equipment ( | == Equipment (20 lbs) == | ||
*''Continual Light'' coin on a leather neckstrap | *''Continual Light'' coin on a leather neckstrap | ||
*Silvered dagger (1 lb, in boot) | *Silvered dagger (1 lb, in boot) | ||
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**Spellbook | **Spellbook | ||
**Torches x8 | **Torches x8 | ||
== Magical Items == | == Magical Items == | ||
Line 101: | Line 93: | ||
Hold Person (mem) | Hold Person (mem) | ||
== ''Sterling'', War Horse == | |||
Encumbrance 54/200 lbs | |||
*Saddle (25 lbs) | |||
*Pick (10 lbs) | |||
*Sledgehammer (10 lbs) | |||
*Saddle bag x2 (9 lbs) | |||
**Bedroll | |||
**Blanket, winter |
Revision as of 01:51, 4 February 2015
A character in the Barrowmaze Labyrinth Lord Campaign.
Triath the Mage
- Lawful M-U 5
- XP: 20,400/40,001
- Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.
Attributes
- STR 14 (+1 to hit and dmg in melee)
- DEX 10
- CON 13 (+1 HP per die)
- INT 9
- WIS 9
- CHA 12 (retainer morale 7)
Special Abilities
Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.
Combat
- HP: 16/16
- AC: 9/9
- Attack: THAC0 18, Dagger 1d4 dmg
- Movement: 90'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Equipment (20 lbs)
- Continual Light coin on a leather neckstrap
- Silvered dagger (1 lb, in boot)
- Sling (on belt)
- Case, scroll (1 lb, on belt)
- Belt pouch x2
- Bullets x20 (10 lbs, pouch 1)
- Flint and steel (pouch 2)
- Backpack (8 lbs)
- Candles x10
- Mirror, steel
- Oil flask x4
- Ink vial
- Quill pen
- Sack, large x2
- Waterskin
- Trail rations x7
- Spellbook
- Torches x8
Magical Items
Potion of Speed
Potion of Flying
Scroll of Protection from Evil
Scroll of Magic Missile, Detect Magic
Spells
1st level
Hold Portal
Magic Missile (mem x2)
Protection from Evil
Shield
Sleep
Ventriloquism
2nd Level
ESP
Invisibility (mem)
Web (mem)
3rd Level
Hold Person (mem)
Sterling, War Horse
Encumbrance 54/200 lbs
- Saddle (25 lbs)
- Pick (10 lbs)
- Sledgehammer (10 lbs)
- Saddle bag x2 (9 lbs)
- Bedroll
- Blanket, winter