Telemachus: Difference between revisions
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== Spells == | == Spells == | ||
2/2/1 | |||
'''1st level''' | '''1st level''' | ||
*Detect Magic | *Detect Magic | ||
*Light | *Light | ||
*Magic Missile | *Magic Missile (mem x2) | ||
*Protection from Evil | *Protection from Evil | ||
*Read Magic | *Read Magic | ||
Line 82: | Line 84: | ||
*Arcane Lock | *Arcane Lock | ||
*Detect Evil | *Detect Evil | ||
*Locate Object | *Locate Object (mem) | ||
*Web | *Web (mem) | ||
'''3rd Level''' | '''3rd Level''' | ||
*Water Breathing | *Water Breathing (mem) | ||
== ''Aithon'', War Horse == | == ''Aithon'', War Horse == |
Revision as of 02:11, 10 February 2015
Telemachus the Thaumaturge
- Neutral M-U 5
- XP: 20,001/40,001
- Backstory: Telemachus is a hard drinking, hard partying man, which makes more sense when you realize he repeatedly ventures into dangerous places without arms or armor. He has some skill in the arcane arts.
Attributes
- STR 14 (+1 to hit and dmg in melee)
- DEX 10
- CON 16 (+2 HP per die)
- INT 13 (+1 language)
- WIS 15 (+1 to magic saves)
- CHA 10 (retainer morale 7)
Special Abilities
Warlock - 1d3 damage, 60’ range magic blast at will.
Combat
- HP: 22/22
- AC: 9/9
- Melee: THAC0 17, Dagger 1d4+1 dmg
- Ranged: THAC0 18, Sling 1d4 dmg
- Movement: 120'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands (not including +1 for WIS)
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell (not including +1 for WIS)
Equipment (19.5 lbs)
- Continual Light coin (around neck)
- Silvered dagger (1 lb, in boot)
- Scroll case (0.5 lbs, strap over shoulder)
- Sling (on belt)
- Belt pouch x2
- Bullets x20 (10 lbs, pouch 1)
- Flint and steel (pouch 2)
- Backpack (8 lbs)
- Candles x10
- Mirror, steel
- Oil flask x4
- Ink vial
- Quill pen
- Sack, large x2
- Waterskin
- Trail rations x7
- Spellbook
- Torches x8
- Potion x2
Treasure
- 2,663 gp
- 7 sp
Magical Items
"Aletheia" - Sword +1, light 30' radius
Shield +1
Potion of Diminution
Potion of Invulnerability
Scroll of Ward against Lycanthropes.
Spells
2/2/1
1st level
- Detect Magic
- Light
- Magic Missile (mem x2)
- Protection from Evil
- Read Magic
- Sleep
2nd Level
- Arcane Lock
- Detect Evil
- Locate Object (mem)
- Web (mem)
3rd Level
- Water Breathing (mem)
Aithon, War Horse
Encumbrance 34/200 lbs
- Saddle (25 lbs)
- Saddle bag x2 (9 lbs)
- Bedroll
- Blanket, winter