Difference between revisions of "Radiant Nathaniel"

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Nathaniel
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Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2
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Male
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'''Ability Scores'''
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STR: 12(+1)
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DEX: 16 (+3)
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CON: 12 (+1)
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INT: 10 (+0)
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WIS: 11 (+0)
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CHA: 17 (+3)
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HP: 3d10 + 2d6 + 7
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AC: 18
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BAB: +4
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Melee: +5
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Ranged: +7
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'''Saves'''
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Fort: +4
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Ref: +4
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Will: +4
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'''Skills'''
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Knowledge Religion +9
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Ride +7
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Swim +5
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Climb +5
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Handle Animal +9
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Spellcraft +5
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UMD +8
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'''Traits, Feats, Features'''
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Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill.
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Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD.
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Shield Focus(Buckler): +1 AC when wielding bucklers
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Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft.
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Precise Shot: No -4 penalty to shoot into melee.
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Dodge: +1 dodge bonus to AC.
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Agile Manuevers: Use Dex (instead of Str) to determine CMB
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Combat Casting: +4 concentration to cast when casting defensively or grappling.
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Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels.
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Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand.
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Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day.
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Cantrips
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Eschew Material
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'''Spells'''
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0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message
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1st: Mage Armor, and Protection from Evil
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'''Equipment'''
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+1 Mythril Buckler
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+1 Called Longspear
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Longbow(20 Arrows, 20 Blunt Arrows)
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Ring of Protection +1
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Religious Garments
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Holy Symbol
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Wand of Cure Light Wounds(50 Charges)
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Small Pack
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585 gp

Revision as of 06:54, 25 February 2015

Nathaniel Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2 Male

Ability Scores STR: 12(+1) DEX: 16 (+3) CON: 12 (+1) INT: 10 (+0) WIS: 11 (+0) CHA: 17 (+3)

HP: 3d10 + 2d6 + 7 AC: 18 BAB: +4

Melee: +5 Ranged: +7

Saves Fort: +4 Ref: +4 Will: +4

Skills Knowledge Religion +9 Ride +7 Swim +5 Climb +5 Handle Animal +9 Spellcraft +5 UMD +8


Traits, Feats, Features Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill. Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD. Shield Focus(Buckler): +1 AC when wielding bucklers Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft. Precise Shot: No -4 penalty to shoot into melee. Dodge: +1 dodge bonus to AC. Agile Manuevers: Use Dex (instead of Str) to determine CMB Combat Casting: +4 concentration to cast when casting defensively or grappling. Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels. Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand. Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day. Cantrips Eschew Material


Spells 0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message 1st: Mage Armor, and Protection from Evil


Equipment +1 Mythril Buckler +1 Called Longspear Longbow(20 Arrows, 20 Blunt Arrows) Ring of Protection +1 Religious Garments Holy Symbol Wand of Cure Light Wounds(50 Charges) Small Pack 585 gp