Difference between revisions of "Radiant Nathaniel"
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− | + | Nathaniel | |
+ | Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2 | ||
+ | Male | ||
+ | |||
+ | '''Ability Scores''' | ||
+ | STR: 12(+1) | ||
+ | DEX: 16 (+3) | ||
+ | CON: 12 (+1) | ||
+ | INT: 10 (+0) | ||
+ | WIS: 11 (+0) | ||
+ | CHA: 17 (+3) | ||
+ | |||
+ | HP: 3d10 + 2d6 + 7 | ||
+ | AC: 18 | ||
+ | BAB: +4 | ||
+ | |||
+ | Melee: +5 | ||
+ | Ranged: +7 | ||
+ | |||
+ | '''Saves''' | ||
+ | Fort: +4 | ||
+ | Ref: +4 | ||
+ | Will: +4 | ||
+ | |||
+ | '''Skills''' | ||
+ | Knowledge Religion +9 | ||
+ | Ride +7 | ||
+ | Swim +5 | ||
+ | Climb +5 | ||
+ | Handle Animal +9 | ||
+ | Spellcraft +5 | ||
+ | UMD +8 | ||
+ | |||
+ | |||
+ | '''Traits, Feats, Features''' | ||
+ | Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill. | ||
+ | Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD. | ||
+ | Shield Focus(Buckler): +1 AC when wielding bucklers | ||
+ | Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft. | ||
+ | Precise Shot: No -4 penalty to shoot into melee. | ||
+ | Dodge: +1 dodge bonus to AC. | ||
+ | Agile Manuevers: Use Dex (instead of Str) to determine CMB | ||
+ | Combat Casting: +4 concentration to cast when casting defensively or grappling. | ||
+ | Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels. | ||
+ | Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand. | ||
+ | Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day. | ||
+ | Cantrips | ||
+ | Eschew Material | ||
+ | |||
+ | |||
+ | '''Spells''' | ||
+ | 0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message | ||
+ | 1st: Mage Armor, and Protection from Evil | ||
+ | |||
+ | |||
+ | '''Equipment''' | ||
+ | +1 Mythril Buckler | ||
+ | +1 Called Longspear | ||
+ | Longbow(20 Arrows, 20 Blunt Arrows) | ||
+ | Ring of Protection +1 | ||
+ | Religious Garments | ||
+ | Holy Symbol | ||
+ | Wand of Cure Light Wounds(50 Charges) | ||
+ | Small Pack | ||
+ | 585 gp |
Revision as of 06:54, 25 February 2015
Nathaniel Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2 Male
Ability Scores STR: 12(+1) DEX: 16 (+3) CON: 12 (+1) INT: 10 (+0) WIS: 11 (+0) CHA: 17 (+3)
HP: 3d10 + 2d6 + 7 AC: 18 BAB: +4
Melee: +5 Ranged: +7
Saves Fort: +4 Ref: +4 Will: +4
Skills Knowledge Religion +9 Ride +7 Swim +5 Climb +5 Handle Animal +9 Spellcraft +5 UMD +8
Traits, Feats, Features
Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill.
Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD.
Shield Focus(Buckler): +1 AC when wielding bucklers
Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft.
Precise Shot: No -4 penalty to shoot into melee.
Dodge: +1 dodge bonus to AC.
Agile Manuevers: Use Dex (instead of Str) to determine CMB
Combat Casting: +4 concentration to cast when casting defensively or grappling.
Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels.
Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand.
Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day.
Cantrips
Eschew Material
Spells
0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message
1st: Mage Armor, and Protection from Evil
Equipment
+1 Mythril Buckler
+1 Called Longspear
Longbow(20 Arrows, 20 Blunt Arrows)
Ring of Protection +1
Religious Garments
Holy Symbol
Wand of Cure Light Wounds(50 Charges)
Small Pack
585 gp