Radiant Nathaniel: Difference between revisions
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Nathaniel | |||
Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2 | |||
Male | |||
'''Ability Scores''' | |||
STR: 12(+1) | |||
DEX: 16 (+3) | |||
CON: 12 (+1) | |||
INT: 10 (+0) | |||
WIS: 11 (+0) | |||
CHA: 17 (+3) | |||
HP: 3d10 + 2d6 + 7 | |||
AC: 18 | |||
BAB: +4 | |||
Melee: +5 | |||
Ranged: +7 | |||
'''Saves''' | |||
Fort: +4 | |||
Ref: +4 | |||
Will: +4 | |||
'''Skills''' | |||
Knowledge Religion +9 | |||
Ride +7 | |||
Swim +5 | |||
Climb +5 | |||
Handle Animal +9 | |||
Spellcraft +5 | |||
UMD +8 | |||
'''Traits, Feats, Features''' | |||
Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill. | |||
Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD. | |||
Shield Focus(Buckler): +1 AC when wielding bucklers | |||
Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft. | |||
Precise Shot: No -4 penalty to shoot into melee. | |||
Dodge: +1 dodge bonus to AC. | |||
Agile Manuevers: Use Dex (instead of Str) to determine CMB | |||
Combat Casting: +4 concentration to cast when casting defensively or grappling. | |||
Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels. | |||
Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand. | |||
Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day. | |||
Cantrips | |||
Eschew Material | |||
'''Spells''' | |||
0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message | |||
1st: Mage Armor, and Protection from Evil | |||
'''Equipment''' | |||
+1 Mythril Buckler | |||
+1 Called Longspear | |||
Longbow(20 Arrows, 20 Blunt Arrows) | |||
Ring of Protection +1 | |||
Religious Garments | |||
Holy Symbol | |||
Wand of Cure Light Wounds(50 Charges) | |||
Small Pack | |||
585 gp |
Revision as of 13:54, 25 February 2015
Nathaniel Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2 Male
Ability Scores STR: 12(+1) DEX: 16 (+3) CON: 12 (+1) INT: 10 (+0) WIS: 11 (+0) CHA: 17 (+3)
HP: 3d10 + 2d6 + 7 AC: 18 BAB: +4
Melee: +5 Ranged: +7
Saves Fort: +4 Ref: +4 Will: +4
Skills Knowledge Religion +9 Ride +7 Swim +5 Climb +5 Handle Animal +9 Spellcraft +5 UMD +8
Traits, Feats, Features
Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill.
Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD.
Shield Focus(Buckler): +1 AC when wielding bucklers
Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft.
Precise Shot: No -4 penalty to shoot into melee.
Dodge: +1 dodge bonus to AC.
Agile Manuevers: Use Dex (instead of Str) to determine CMB
Combat Casting: +4 concentration to cast when casting defensively or grappling.
Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels.
Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand.
Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day.
Cantrips
Eschew Material
Spells
0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message
1st: Mage Armor, and Protection from Evil
Equipment
+1 Mythril Buckler
+1 Called Longspear
Longbow(20 Arrows, 20 Blunt Arrows)
Ring of Protection +1
Religious Garments
Holy Symbol
Wand of Cure Light Wounds(50 Charges)
Small Pack
585 gp