Radiant Nathaniel: Difference between revisions

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Nathaniel
Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2
Male
 
'''Ability Scores'''
STR: 12(+1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 10 (+0)
WIS: 11 (+0)
CHA: 17 (+3)
 
HP: 3d10 + 2d6 + 7
AC: 18
BAB: +4
 
Melee: +5
Ranged: +7
 
'''Saves'''
Fort: +4
Ref: +4
Will: +4
 
'''Skills'''
Knowledge Religion +9
Ride +7
Swim +5
Climb +5
Handle Animal +9
Spellcraft +5
UMD +8
 
 
'''Traits, Feats, Features'''
Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill.
Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD.
Shield Focus(Buckler): +1 AC when wielding bucklers
Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft.
Precise Shot: No -4 penalty to shoot into melee.
Dodge: +1 dodge bonus to AC.
Agile Manuevers: Use Dex (instead of Str) to determine CMB
Combat Casting: +4 concentration to cast when casting defensively or grappling.
Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels.
Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand.
Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day.
Cantrips
Eschew Material
 
 
'''Spells'''
0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message
1st: Mage Armor, and Protection from Evil
 
 
'''Equipment'''
+1 Mythril Buckler
+1 Called Longspear
Longbow(20 Arrows, 20 Blunt Arrows)
Ring of Protection +1
Religious Garments
Holy Symbol
Wand of Cure Light Wounds(50 Charges)
Small Pack
585 gp

Revision as of 13:54, 25 February 2015

Nathaniel Fighter(Phalanx Soldier) 3/ Sorcerer(Celestial) 2 Male

Ability Scores STR: 12(+1) DEX: 16 (+3) CON: 12 (+1) INT: 10 (+0) WIS: 11 (+0) CHA: 17 (+3)

HP: 3d10 + 2d6 + 7 AC: 18 BAB: +4

Melee: +5 Ranged: +7

Saves Fort: +4 Ref: +4 Will: +4

Skills Knowledge Religion +9 Ride +7 Swim +5 Climb +5 Handle Animal +9 Spellcraft +5 UMD +8


Traits, Feats, Features Child of the Temple: +1 Knw(Nobility and Knw(Relgion). Knw(Religion) is a class skill. Magical Knack (Sorcerer): +2 trait bonus to caster level in sorcery. Caster level cannot exceed HD. Shield Focus(Buckler): +1 AC when wielding bucklers Point Blank Shot: +1 atk/dmg with ranged weapons within 30 ft. Precise Shot: No -4 penalty to shoot into melee. Dodge: +1 dodge bonus to AC. Agile Manuevers: Use Dex (instead of Str) to determine CMB Combat Casting: +4 concentration to cast when casting defensively or grappling. Stand Firm: +1 CMD against bull rush, overrun, and trip attempts. Bonus against trample attacks. +1 every 4 levels. Phalanx Fighting: When wielding a shield, may use a polearm/spear in one hand. Bloodline Power (Heavenly Fire): 30 ft., ranged touch attack. 1d4+1 divine damage (against evil creatures). Heals good creatures 1d4+1. Use 6 times/day. Cantrips Eschew Material


Spells 0th: Detect Magic, Light, Disrupt Undead, Resistance, and Message 1st: Mage Armor, and Protection from Evil


Equipment +1 Mythril Buckler +1 Called Longspear Longbow(20 Arrows, 20 Blunt Arrows) Ring of Protection +1 Religious Garments Holy Symbol Wand of Cure Light Wounds(50 Charges) Small Pack 585 gp