Donmar the Daedal Hand of Tyche: Difference between revisions
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Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law..." |
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A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
* | *Human Cleric 3 | ||
*XP: | *XP: 4,000/6,000 | ||
* | *Lawful | ||
* | *PC | ||
* | *The Daedal Hand of Tyche | ||
== Attributes == | == Attributes == |
Revision as of 23:59, 26 February 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Cleric 3
- XP: 4,000/6,000
- Lawful
- PC
- The Daedal Hand of Tyche
Attributes
- STR
- INT
- WIS
- DEX
- CON
- CHA
Skills
- Languages
- General Proficiencies
- (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
- Class Proficiencies
Combat
- AC
- HP (just list the max here, list current HP on the front page.)
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis
- Poison & Death
- Blast & Breath
- Staves & Wands
- Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually