Ciphers: Difference between revisions
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Created page with "==Black== {| class="wikitable" | Key #1 | Hom. Memory | Manip + Subterfuge | |- | Interlock | style="text-align:right;" | Missing Time | Manip + Subterfuge | Have to do it in ..." |
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==Black== | ==Black== | ||
{| class="wikitable" | {| class="wikitable" | ||
| Key #1 | | '''Key #1''' | ||
| Hom. Memory | | Hom. Memory | ||
| Manip + Subterfuge | | Manip + Subterfuge | ||
| | | Target becomes engrossed in something. | ||
| Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed. | |||
|- | |- | ||
| Interlock | | Interlock | ||
| style="text-align:right;" | Missing Time | | style="text-align:right;" | ''Missing Time'' | ||
| Manip + Subterfuge | | Manip + Subterfuge | ||
| Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage. | | Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage. | ||
| As many as Primum + 1 people. | | As many as Primum + 1 people. Dr. failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range. | ||
|- | |- | ||
| Key #2 | | '''Key #2''' | ||
| Ellipses | | Ellipses | ||
| Manip + Expression | | Manip + Expression | ||
| Line 18: | Line 19: | ||
|- | |- | ||
| Interlock | | Interlock | ||
| style="text-align:right;" | Someone Else's Postman | | style="text-align:right;" | ''Someone Else's Postman'' | ||
| Manip + Subterfuge | | Manip + Subterfuge | ||
| Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth. | | Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth. | ||
| Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building. | | Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building. | ||
|- | |- | ||
| Key #3 | | '''Key #3''' | ||
| Identity Theft | | Identity Theft | ||
| Manip + Subterfuge | | Manip + Subterfuge | ||
Revision as of 23:09, 1 March 2015
Black
| Key #1 | Hom. Memory | Manip + Subterfuge | Target becomes engrossed in something. | Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed. |
| Interlock | Missing Time | Manip + Subterfuge | Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage. | As many as Primum + 1 people. Dr. failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range. |
| Key #2 | Ellipses | Manip + Expression | ||
| Interlock | Someone Else's Postman | Manip + Subterfuge | Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth. | Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building. |
| Key #3 | Identity Theft | Manip + Subterfuge |