Savia the Savant: Difference between revisions
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== Skills == | == Skills == | ||
*Common | *Languages | ||
**Common spoken, written, read | |||
*General Proficiencies | *General Proficiencies |
Revision as of 02:55, 11 March 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Wonderworker 2
- XP: 4,000/6,250
- Lawful
Attributes
- 12 STR
- 12 INT
- 14 WIS (+1 SV for spells, magic items)
- 14 DEX (+1 missile attack, AC, initiative)
- 13 CON (+1 HP per HD)
- 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])
Skills
- Languages
- Common spoken, written, read
- General Proficiencies
- Adventuring
- Healing
- Class Proficiencies
- Martial Training (Bows/Crossbows)
- Class Powers
- Ageless (Lifespan three times longer than normal Men)
- +2 bonus to saves, already included below
- Immune to ghoul paralysis
- Immune to all forms of disease
- Lay on Hands (heal 2 HP per level, once per day)
- May hire one extra hench and all hench morale +1
Combat
- AC:
- HP: 8
- Movement Rate
- Initiative Modifier +1
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- 11 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 08 Staves & Wands (WIS bonus included)
- 09 Spells (WIS bonus included)
Spells
- First Level: 2 arcane spells, 1 divine spell per day
- Protection from Evil
- Sleep
Equipment
- Boots, leather (high) (3 gp)
- Cassock (7 gp)
- Holy Symbol (25 gp, around neck) 1 item
- Belt, leather (6 sp)
- Purse (5 sp, holds 1/2 stone)
- Backpack (2 gp, holds 4 stone) 1 item
- Comfrey (20 gp, 2 pounds) 2 items
- One week standard rations (1 gp) 1 item
- Waterskin (1 gp) 1 item
- Six flasks of military oil (12 gp) 1 stone
- Tinderbox (1 gp) 1 item