Difference between revisions of "Tolsha Re"

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[b]Tolsha Re[/b]
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'''Tolsha Re'''<br/>
Female elf druid 5
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Female elf druid 5<br/>
NG Medium humanoid (elf)
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NG Medium humanoid (elf)<br/>
[b]Init [/b]+1; [b]Senses [/b]low-light vision; Perception +12
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'''Init '''+1; '''Senses '''low-light vision; Perception +12<br/>
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[b]Defense[/b]
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'''Defense'''<br/>
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[b]AC [/b]19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
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'''AC '''19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)<br/>
[b]hp [/b]28 (5d8)
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'''hp '''28 (5d8)<br/>
[b]Fort [/b]+5, [b]Ref [/b]+3, [b]Will [/b]+9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
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'''Fort '''+5, '''Ref '''+3, '''Will '''+9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects<br/>
[b]Immune [/b]sleep
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'''Immune '''sleep<br/>
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[b]Offense[/b]
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'''Offense'''<br/>
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[b]Speed [/b]
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'''Speed '''<br/>
[b]Melee [/b][i]+1 scimitar[/i] +4 (1d6+1/18-20)
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'''Melee '''''+1 scimitar'' +4 (1d6+1/18-20)<br/>
[b]Ranged [/b][i]+1 longbow[/i] +5 (1d8+1/×3)
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'''Ranged '''''+1 longbow'' +5 (1d8+1/×3)<br/>
[b]Special Attacks [/b]wild shape 1/day
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'''Special Attacks '''wild shape 1/day<br/>
[b]Druid Spells Prepared [/b](CL 5th; concentration +9)
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'''Druid Spells Prepared '''(CL 5th; concentration +9)<br/>
. . 3rd—call lightning[D] (DC 17), neutralize poison, remove disease
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:3rd—call lightning[D] (DC 17), neutralize poison, remove disease<br/>
. . 2nd—delay poison, fog cloud[D], lesser restoration, sickening entanglement[ACG] (DC 16)
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:2nd—delay poison, fog cloud[D], lesser restoration, sickening entanglement[ACG] (DC 16)<br/>
. . 1st—cure light wounds (2), entangle (DC 15), faerie fire, goodberry[D]
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:1st—cure light wounds (2), entangle (DC 15), faerie fire, goodberry[D]<br/>
. . 0 (at will)—create water, know direction, purify food and drink (DC 14), stabilize
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:0 (at will)—create water, know direction, purify food and drink (DC 14), stabilize<br/>
. . [b]D[/b] Domain spell; [b]Domain[/b] Weather (Seasons domain subdomain)
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:'''D''' Domain spell; '''Domain''' Weather (Seasons domain subdomain)<br/>
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[b]Statistics[/b]
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'''Statistics'''<br/>
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[b]Str [/b]11, [b]Dex [/b]12, [b]Con [/b]10, [b]Int [/b]14, [b]Wis [/b]18, [b]Cha [/b]12
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'''Str '''11, '''Dex '''12, '''Con '''10, '''Int '''14, '''Wis '''18, '''Cha '''12<br/>
[b]Base Atk [/b]+3; [b]CMB [/b]+3; [b]CMD [/b]14
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'''Base Atk '''+3; '''CMB '''+3; '''CMD '''14<br/>
[b]Feats [/b]Battlefield Healer, Brew Potion, Craft Wand
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'''Feats '''Battlefield Healer, Brew Potion, Craft Wand<br/>
[b]Traits [/b]beacon of faith, hedge magician
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'''Traits '''beacon of faith, hedge magician<br/>
[b]Skills [/b]Climb -2, Craft (alchemy) +9, Handle Animal +5, Heal +12, Knowledge (geography) +6, Knowledge (local) +3, Knowledge (nature) +10, Knowledge (religion) +5, Linguistics +3, Perception +12, Profession (herbalist) +10, Ride -1, Spellcraft +8 (+10 to identify magic item properties), Survival +12, Swim -2, Use Magic Device +2;[b] Racial Modifiers [/b]+2 Perception, +2 Spellcraft to identify magic item properties
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'''Skills '''Climb -2, Craft (alchemy) +9, Handle Animal +5, Heal +12, Knowledge (geography) +6, Knowledge (local) +3, Knowledge (nature) +10, Knowledge (religion) +5, Linguistics +3, Perception +12, Profession (herbalist) +10, Ride -1, Spellcraft +8 (+10 to identify magic item properties), Survival +12, Swim -2, Use Magic Device +2;''' Racial Modifiers '''+2 Perception, +2 Spellcraft to identify magic item properties<br/>
[b]Languages [/b]Common, Draconic, Druidic, Elven, Orc, Sylvan
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'''Languages '''Common, Draconic, Druidic, Elven, Orc, Sylvan<br/>
[b]SQ [/b]elven magic, nature bond (Seasons domain), nature sense, trackless step, untouched by the seasons, wild empathy +6, woodland stride
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'''SQ '''elven magic, nature bond (Seasons domain), nature sense, trackless step, untouched by the seasons, wild empathy +6, woodland stride<br/>
[b]Combat Gear [/b][i]wand of cure light wounds (CL 5th, 50 charges)[/i], antiplague (2), antitoxin (2), blight tonic, blood-clotter salve (2), bloodblock (5), bodybalm (2), healer's kit, poison ward salve (2), smelling salts (2), soothe syrup (2), stillgut (2), wismuth salix (2); [b]Other Gear [/b][i]+1 ironwood chain shirt[/i], [i]+1 ironwood heavy wooden shield[/i], [i]+1 longbow[/i], [i]+1 scimitar[/i], [i]cloak of resistance +1[/i], [i]handy haversack[/i], backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, surgeon's tools, trail rations (5), waterskin, 24 gp, 4 sp, 6 cp
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'''Combat Gear '''''wand of cure light wounds (CL 5th, 50 charges)'', antiplague (2), antitoxin (2), blight tonic, blood-clotter salve (2), bloodblock (5), bodybalm (2), healer's kit, poison ward salve (2), smelling salts (2), soothe syrup (2), stillgut (2), wismuth salix (2); '''Other Gear '''''+1 ironwood chain shirt'', ''+1 ironwood heavy wooden shield'', ''+1 longbow'', ''+1 scimitar'', ''cloak of resistance +1'', ''handy haversack'', backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, surgeon's tools, trail rations (5), waterskin, 24 gp, 4 sp, 6 cp<br/>
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[b]Special Abilities[/b]
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'''Special Abilities'''<br/>
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[b]Antitoxin[/b] This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
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'''Antitoxin''' This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
  
 
Alchemical Power Component
 
Alchemical Power Component
 
Like antiplague, this substance can augment certain healing spells.
 
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
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Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.<br/>
[b]Battlefield Healer[/b] Concentration checks from dam count 50% of the dam for the DC.
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'''Battlefield Healer''' Concentration checks from dam count 50% of the dam for the DC.<br/>
[b]Beacon of Faith (1/day)[/b] As a free action, cast domain or inquisition spell at 2 levels higher.
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'''Beacon of Faith (1/day)''' As a free action, cast domain or inquisition spell at 2 levels higher.<br/>
[b]Druid Domain (Seasons)[/b]
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'''Druid Domain (Seasons)''' <br/>
[b]Elven Immunities - Sleep[/b] You are immune to magic sleep effects.
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'''Elven Immunities - Sleep''' You are immune to magic sleep effects.<br/>
[b]Elven Magic[/b] +2 to spellcraft checks to determine the properties of a magic item.
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'''Elven Magic''' +2 to spellcraft checks to determine the properties of a magic item.<br/>
[b]Hedge Magician[/b] Magic item gp costs -5%.
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'''Hedge Magician''' Magic item gp costs -5%.<br/>
[b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail.
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'''Low-Light Vision''' See twice as far as a human in low light, distinguishing color and detail.<br/>
[b]Trackless Step (Ex)[/b] You do not leave a trail as you move through natural surroundings.
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'''Trackless Step (Ex)''' You do not leave a trail as you move through natural surroundings.<br/>
[b]Untouched by the Seasons (5 hours, 7/day) (Su)[/b] As per Endure Elements
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'''Untouched by the Seasons (5 hours, 7/day) (Su)''' As per Endure Elements<br/>
[b]Wild Empathy +6 (Ex)[/b] Improve the attitude of an animal, as if using Diplomacy.
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'''Wild Empathy +6 (Ex)''' Improve the attitude of an animal, as if using Diplomacy.<br/>
[b]Wild Shape (5 hours, 1/day) (Su)[/b] Shapeshift into a different creature one or more times per day.
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'''Wild Shape (5 hours, 1/day) (Su)''' Shapeshift into a different creature one or more times per day.<br/>
[b]Woodland Stride (Ex)[/b] Move through undergrowth at normal speed.
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'''Woodland Stride (Ex)''' Move through undergrowth at normal speed.<br/>
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At 600 years of Age, the Grey Elf Tolsha Rey was called the the Treesong from her bucolic life of acting as a healer and herbalist by the very trees themselves into a quest which leads her across the Flaeness. What adventures await the Druid?
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At 600 years of Age, the Grey Elf Tolsha Rey was called the the Treesong from her bucolic life of acting as a healer and herbalist by the very trees themselves into a quest which leads her across the Flaeness. What adventures await the Druid?<br/>
 
 
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Latest revision as of 19:19, 11 March 2015

Tolsha Re
Female elf druid 5
NG Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +12


Defense


AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
hp 28 (5d8)
Fort +5, Ref +3, Will +9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep


Offense


Speed
Melee +1 scimitar +4 (1d6+1/18-20)
Ranged +1 longbow +5 (1d8+1/×3)
Special Attacks wild shape 1/day
Druid Spells Prepared (CL 5th; concentration +9)

3rd—call lightning[D] (DC 17), neutralize poison, remove disease
2nd—delay poison, fog cloud[D], lesser restoration, sickening entanglement[ACG] (DC 16)
1st—cure light wounds (2), entangle (DC 15), faerie fire, goodberry[D]
0 (at will)—create water, know direction, purify food and drink (DC 14), stabilize
D Domain spell; Domain Weather (Seasons domain subdomain)

Statistics


Str 11, Dex 12, Con 10, Int 14, Wis 18, Cha 12
Base Atk +3; CMB +3; CMD 14
Feats Battlefield Healer, Brew Potion, Craft Wand
Traits beacon of faith, hedge magician
Skills Climb -2, Craft (alchemy) +9, Handle Animal +5, Heal +12, Knowledge (geography) +6, Knowledge (local) +3, Knowledge (nature) +10, Knowledge (religion) +5, Linguistics +3, Perception +12, Profession (herbalist) +10, Ride -1, Spellcraft +8 (+10 to identify magic item properties), Survival +12, Swim -2, Use Magic Device +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Druidic, Elven, Orc, Sylvan
SQ elven magic, nature bond (Seasons domain), nature sense, trackless step, untouched by the seasons, wild empathy +6, woodland stride
Combat Gear wand of cure light wounds (CL 5th, 50 charges), antiplague (2), antitoxin (2), blight tonic, blood-clotter salve (2), bloodblock (5), bodybalm (2), healer's kit, poison ward salve (2), smelling salts (2), soothe syrup (2), stillgut (2), wismuth salix (2); Other Gear +1 ironwood chain shirt, +1 ironwood heavy wooden shield, +1 longbow, +1 scimitar, cloak of resistance +1, handy haversack, backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, surgeon's tools, trail rations (5), waterskin, 24 gp, 4 sp, 6 cp


Special Abilities


Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component Like antiplague, this substance can augment certain healing spells. Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Battlefield Healer Concentration checks from dam count 50% of the dam for the DC.
Beacon of Faith (1/day) As a free action, cast domain or inquisition spell at 2 levels higher.
Druid Domain (Seasons)
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hedge Magician Magic item gp costs -5%.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Untouched by the Seasons (5 hours, 7/day) (Su) As per Endure Elements
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.


At 600 years of Age, the Grey Elf Tolsha Rey was called the the Treesong from her bucolic life of acting as a healer and herbalist by the very trees themselves into a quest which leads her across the Flaeness. What adventures await the Druid?