Wila: Difference between revisions
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Line 17: | Line 17: | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | **Common | ||
*General Proficiencies | *General Proficiencies | ||
** | **TBD | ||
*Class Proficiencies | *Class Proficiencies | ||
**Tracking | **Tracking | ||
*Class Skills | *Class Skills | ||
**+1 to missile attack throws | **+1 to missile attack throws |
Revision as of 19:46, 24 March 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Explorer 1
- XP: 1,478/2,000
- XP Bonus: 5%
- Alignment TBD
- Henchman of Golle
Attributes
- STR 16 (+2)
- INT 11
- WIS 10
- DEX 13 (+1)
- CON 12
- CHA 8
Skills
- Languages
- Common
- General Proficiencies
- TBD
- Class Proficiencies
- Tracking
- Class Skills
- +1 to missile attack throws
- +1 dmg to all attacks
- Animal Reflexes (+1 to initiative and surprise rolls)
- Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
- +4 to avoid getting lost in familiar country
- +5 to evade wilderness encounters (except in Clear and Grassland terrain)
- Can evade wilderness encounters even when surprised on 19+
Combat
- AC 5
- HP 6
- Movement Rate
- Initiative Modifier +2
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis
- Poison & Death
- Blast & Breath
- Staves & Wands
- Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. D
- Chain mail
- Spear
- Long bow and 30 arrows
- Arbalest crossbow
- Backpack
- Two small sacks
- 2 pounds comfrey
- Waterskin
- 1 week iron rations
- Daggers (2)
- Tinderbox
- 6 torches
- 6 flasks military oil