Wila: Difference between revisions
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Line 39: | Line 39: | ||
*Movement Rate | *Movement Rate | ||
*Initiative Modifier +2 | *Initiative Modifier +2 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) | **Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **13 Petrification & Paralysis | ||
**Poison & Death | **10 Poison & Death | ||
**Blast & Breath | **16 Blast & Breath | ||
**Staves & Wands | **13 Staves & Wands | ||
**Spells | **15 Spells | ||
== Spells == | == Spells == |
Revision as of 19:46, 24 March 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Explorer 1
- XP: 1,478/2,000
- XP Bonus: 5%
- Alignment TBD
- Henchman of Golle
Attributes
- STR 16 (+2)
- INT 11
- WIS 10
- DEX 13 (+1)
- CON 12
- CHA 8
Skills
- Languages
- Common
- General Proficiencies
- TBD
- Class Proficiencies
- Tracking
- Class Skills
- +1 to missile attack throws
- +1 dmg to all attacks
- Animal Reflexes (+1 to initiative and surprise rolls)
- Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
- +4 to avoid getting lost in familiar country
- +5 to evade wilderness encounters (except in Clear and Grassland terrain)
- Can evade wilderness encounters even when surprised on 19+
Combat
- AC 5
- HP 6
- Movement Rate
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- 13 Petrification & Paralysis
- 10 Poison & Death
- 16 Blast & Breath
- 13 Staves & Wands
- 15 Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. D
- Chain mail
- Spear
- Long bow and 30 arrows
- Arbalest crossbow
- Backpack
- Two small sacks
- 2 pounds comfrey
- Waterskin
- 1 week iron rations
- Daggers (2)
- Tinderbox
- 6 torches
- 6 flasks military oil