SW No Rest For The Wicked: Difference between revisions
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'''Big John''' : | '''Big John''' : | ||
*HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon) | *HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon) | ||
*SMG (12/24/48, 2d6, RoF 3, shots: 30) 2 mags | *SMG (12/24/48, 2d6, RoF 3, shots: 30, AP1, auto) 2 mags | ||
*2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags | *2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags | ||
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*Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB) | *Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB) | ||
*Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6) | *Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6) | ||
*SMG (12/24/48; 2d6; RoF 3; shots 30) | *SMG (12/24/48; 2d6; RoF 3; shots 30; AP1, auto) | ||
*9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto) | *9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto) | ||
Revision as of 17:38, 29 March 2015
Maps
The map of the northern continent: The northern continent
A closeup: Closeup
A map of the local area around Misfortune Rock: Local area
Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use.
Characters
Bennies
Foxtrot (3): 2
Raynan (3): 1
Resmi (3): 3
Big John (2): 1
Poor GM (4): 4
Foxtrot
Attributes Agi d6 Smarts d8 Spirit d8 Strength d4 Vigor d6
Charisma 0 Pace 6" Parry 4 Toughness 5
Skills Drive 1d4 Tracking 1d6 Survival 1d6 Streetwise 1d6 Stealth 1d6 Shooting 1d6 Repair 1d4 Persuasion 1d4 Psionics d6 Notice 1d6 Lock-picking 1d4 Knowledge: local 1d8 Healing 1d4 Fighting 1d4 Climbing 1d4
Hindrances Major Curious Minor Greedy, Illiterate
Edges Arcane Background, Contacts.
Power Points: 10
Four powers
Equipment:
- Kevlar 80 2/4
- Helmet +3
- Survival kit (+2 Survival rolls)
- Jacobs Gut Spiller(Pump action shotgun)
- 48 shot
- Shovel
- rope
- lighter
- Sleeping bag
- Canteen x2 1
- Dagger
- Trail rations
- Backpack
- 475 dollars, an extra 100 with luigi
SMG with 2 mags Assault rifle with 4 mags pistol with 11 shots 7 grenades.
"Big" John Quinn
Attributes Agility - d8 Smarts - d6 Spirit - d6 Strength - d12 Vigor - d8
Charisma -2 Pace - 6" Parry - 7 Toughness - (7)11/9(4/2) Strain - 9/12 Benny - 2
Hindrance - Gear-Up (x2)
5 XP - Brawn Edge, 10 XP - +1d Agl, 15 XP - +1d Shooting, +1d Streetwise, 20 XP - +1d Vigor, 25 XP - Brawler Edge, 30 XP - +1 shooting, +1 Throwing
Skills Climbing (Str) - d6, Fighting (Agl) - d8, Intimidation (Spirit) - d6, Notice (Smarts) - d6, Shooting (Agl) - d8, Streetwise (Smarts) - d6, Survival (Smarts) - d6, Throwing (Agl) - d8
Edges Cyborg Gear-up (x2) Brawn Brawler
Hindrances Bad Luck (Major) -1 Benny Mean (Minor) -2 Charisma Stubborn (Minor) Night Terrors (Major) vs Spirit or fatigued Vow (Minor) Destruction of Corp Wanted (Minor) Mining Corp
Equipment Mule Cyberware Filter Cyberware Attribute Increase (Str x3) HMG 2 Drums of Ammo (200rds each) Gimble Mount Brass Knuckles with Skulls Motif SMG with 3 mags (Normal) Kevlar Vest 4(4)
2 SMG with 6 Mags (One SMG and 3 Mags having custom ammo made for it.) $570
Resmi Dunlop
Attributes Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6
Skills Climbing d4 Driving d8 Fighting d6 Healing d4 Notice d8 Persuasion d4 Piloting d4 Repair d8 Shooting d8 Stealth d4 Streetwise d6 Survival d4 Swimming d4
Charisma: 0 Pace: 6 Parry: 4 Toughness: 5 (7/9 with Flak Jacket)
Hindrances Curious(major) Loyal (minor) Vengeful (minor)
Edges Ace Steady Hands Dodge
Advances 05 - d6 Notice; d6 Shooting 10 - d8 Driving; d8 Repair 15 - d6 Strength 20 - d8 Shooting; d6 Streetwise 25 - Dodge Edge 30 - d6 Fighting; d8 Notice
Gear Flak Jacket: (Armour: +2/+4; wgt: 12; covers torso) - $80 Assault Rifle (M16): (range: 24/48/96; dam: 2d8; RoF: 3; wgt: 8; shots: 30; AP 2; Auto; 3RB) - $400 Ammo: 100 rounds (wgt: 16) - $100 Survival Knife: (dam: Str+d4; wgt: 3; adds +1 to Survival rolls) - $50 Backpack: (wgt: 2) - $50 Bedroll: (wgt: 4) - $25 4xCanteen: (wgt: 4) - $20 Flashlight: (wgt: 3) - $20 Toolkit: (wgt: 5) - $200 Total: $945 Remaining: $55
Raynan Korz
Attributes Agility d10 Smarts d4 Spirit d8 Strength d6 Vigor d6
Charisma: -2 Pace: 6 Parry: 6 Toughness: 5
Skills Fighting d8 Intimidation d8 Driving d6 Riding d4 Shooting d10 Streetwise d4 Survival d6 Swimming d4 Tracking d4
Hindrances Arrogant Stubborn Ugly
Edges Ambidextrous Quick Draw Two-Fisted Quick
Gear 2 Colt Dragoon revolvers 50 .44 bullets Dagger Sleeping bag Flashlight Lighter Rope Kevlar vest Canteen 5 trail rations Backpack Cigar case full of foul cigars $173
Allies
Bill, Ben, Wen and Johnny
Villagers from Crazy Crow
Attributes Agi d6 Smarts d6 Spirit d6 Strength d6 Vigor d6
Skills Tracking d6 Survival d6 Stealth d6 Fighting d6, Shooting d6 Throwing d4
Charisma 0 Pace 6" Parry 5 Toughness 7(2)/9(4) kevlar
Equipment Kevlar vest, Assault rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
Rita
Gunslinger and bounty hunter
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigour d6
Skills: Driving d6, Fighting d6, Notice d6, Shooting d10, Stealth d8, Tracking d8
Pace: 6; Parry: 5; Toughness: 7(2)/9(4)
Edges: Dodge (-1 to hit), Combat Reflexes, Two-fisted
Gear: 2x Desert Eagle (15/30/60, 2d8, RoF 1, AP2, SA), Flak jacket
Dana
Tribal warrior of the Snake clan
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigour d8
Skills: Fighting d10, Notice d6, Shooting d4, Stealth d8, Throwing d4
Pace: 6; Parry: 8; Toughness: 7(1)
Edges: Block, Dodge (-1 to hit), Sweep, Combat Reflexes, Nerves of steel
Gear: Molecular blade (1d6+1d8+2, 3AP), leather clothes
Wheelz
Six-wheeler truck
Acc/Top speed: 12 / 36; Toughness: 16 (4); Crew: 1+3; Notes: six wheel drive, swivel-mounted gunner seat
Raider ATV
Acc/Top speed: 20 / 40; Toughness: 8(2); Crew: 1+1; Notes: four-wheel drive, they are a bit larger than your typical ATVs with two seats in a row and roll-over bars.
Armoured Personnel Carrier
Acc/Top speed: 7 / 20; Toughness: 16/14/14 (4/2/2),; Crew: 2+8; Notes: four-wheel drive,
Weapons: 20mm auto cannon (50/100/200, 2d12, AP4, RoF 4, shots: 60) in 360 degree turret, front HMG (30/60/120, 2d8+1, RoF 3, AP2, shots: 60)
Armoured Off-road Vehicle
Acc/Top speed: 20 / 40; Toughness: 16(4); Crew: 1+5; Notes: four-wheel drive, handling (+1 driving), Luxury features (music system, mini bar, video and gaming system)
Weapons: 360 degree mount with: heavy machine gun in (50/100/200, 2d10, AP4, HW, RoF 3), smoke dispensers, canister shots (5/10/20, 3d6, RoF 1, MBT)
Mods (15): Speed (2), Crew Space, Four-wheel drive (1), Handling (3), Reinforced chassis (3), Luxury features (1), HMG (1), Smoke dispensers (1), Canister (2)
Weapon stats
Big John :
- HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
- SMG (12/24/48, 2d6, RoF 3, shots: 30, AP1, auto) 2 mags
- 2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags
Resmi:
- Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB), 5 mags: 30, 1 mag: 24
- Laser Rifle (30/60/120, 3d6, RoF 3, shots: 100, AP2, 3RB, SA, no recoil)
Foxtrot:
- Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
- Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
- SMG (12/24/48; 2d6; RoF 3; shots 30; AP1, auto)
- 9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto)
Raynan:
- 2x Colt Dragoon .44 (12/24/48; 2d6+1; RoF 1; shots 6; revolver)
- Wolf Devastator Heavy Pistol (12/24/48, 2d8+1, RoF 1, shots: 12; AP 4)
- Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
Stash
- 2x SMG with 2 magazines (30) each (stats: 12/24/48, 2d6, RoF 3)
- 8x Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
- 2x 20mm autocannon plus 200 rounds
- 2x Kevlar Vest (armour +2/+4, -4 AP from bullets) and helmet (armour +4, 50% chance vs. head shot)
- 4x Combat Knife (STR+d4)
- 10 grenades (5/10/20, 3d6, MBT)
- 1x Raider ATV
- 2x Raider ATV spare parts (to repair one wound each)
- 2x Hazmat suit with respirator and oxygen bottle
- Each character received $300 from Luigi
- Foxtrot's got $200 stashed at Luigi's
- Badly damaged shield belt
- transparent plastic box with two green pills, one red pill and two vials containing a green fluid
- empty, small syringe with an unopened package of sterile needles inside.
Group ledger
Transaction | Value |
---|---|
Killing five Black Widow impostors | +$250 |
Selling five SMGs to Crack | +$500 |
TOTAL | $1,150 |
Non-player characters
Misfortune Rock
- Luigi and Maroni, brothers who run the currently only successful hotel in Misfortune Rock, the Smashed Miner
- Crack, mechanic and womaniser, runs a workshop, rents and repairs vehicles and sells weapons and armour
- Benny Queensley, the Sheriff
- Bloody Moira, the doctor
Crazy Crow's
- Foxtrot's pa
- Kylie, Foxtrot's sister
- Spence, childhood friend of Foxtrot
- Dohn, Foxtrot's boyfriend, runs the pub
- Yvon, old shaman and healer
General knowledge and rumours
Corporations
- GammaTech (red and white)
- UltraTech (blue and yellow)
- Wolf Corporation (black)
Factions
- The Murrock and Feddler families, influential and wealthy cattle breeders in the rolling plains
- The Black Widows, a strange all-female mercenary company
Rumours
Sorrow Gulch
Rumours have it that at the end of the gulch, where probably thousands of years ago was the spring of the dried-up river that shaped the valley by erosion, lies a GammaTech military installation guarding the entrance to an important mine. [CONFIRMED]
There’s also the story of a former legendary war veteran who went AWOL when his unit left the planet, allegedly in order to become a hermit and lead a peaceful life in solitude.