Savia the Savant: Difference between revisions
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Line 51: | Line 51: | ||
== Spells == | == Spells == | ||
*First Level: 2 arcane spells, | *First Level: 2/1 arcane spells, 2 divine spell per day | ||
**Protection from Evil | **Protection from Evil | ||
**Sleep | **Sleep |
Revision as of 00:56, 9 April 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Wonderworker 3
- XP: 10,349/12,500
- Lawful
Attributes
- 12 STR
- 12 INT
- 14 WIS (+1 SV for spells, magic items)
- 14 DEX (+1 missile attack, AC, initiative)
- 13 CON (+1 HP per HD)
- 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])
Skills
- Languages
- Common spoken, written, read
- General Proficiencies
- Adventuring
- Healing
- Class Proficiencies
- Martial Training (Bows/Crossbows)
- Class Powers
- Ageless (Lifespan three times longer than normal Men)
- +2 bonus to saves, already included below
- Immune to ghoul paralysis
- Immune to all forms of disease
- Lay on Hands (heal 2 HP per level, once per day)
- May hire one extra hench and all hench morale +1
- Other Powers
- Detect Magic once per day
Combat
- AC: 1
- HP: 8
- Movement Rate 120/40/120
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Dagger 10+; 1d4
- Primary Ranged Attack: Crossbow 9+; 1d8
- Saves:
- 11 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 08 Staves & Wands (WIS bonus included)
- 09 Spells (WIS bonus included)
Spells
- First Level: 2/1 arcane spells, 2 divine spell per day
- Protection from Evil
- Sleep
Magic Items
- Helm of Magic Sight
- Wand of Fear (6 charges)
Equipment
- Boots, leather (high)
- Cassock
- Helmet 1 stone
- Holy Symbol 1 item
- Belt, leather
- Purse (holds 1/2 stone)
- Dagger 1 item
- Arbalest crossbow 1 stone
- Bolts x20 1 item
- Backpack (holds 4 stone) 1 item
- Comfrey x2 2 items
- One week standard rations 1 stone
- Waterskin 1 item
- Military oil x2 2 items
- Tinderbox 1 item
- Outfit x8 8 items
Money and Treasure
140 gp
6 sp