Difference between revisions of "Morgan of the Willows"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Bladedancer 1
*XP: XX/YY
+
*XP: 650/1500
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 7 (-1)
*INT
+
*INT 4 (Illiterate)
*WIS
+
*WIS 11
*DEX
+
*DEX 15 (+1)
*CON
+
*CON 12
*CHA
+
*CHA 8 (-1)
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Healing
 
**
 
**
 
**
 
**
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Swashbuckling
 
**
 
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 5
*HP (just list the max here, list current HP on the front page.)
+
*HP 3
*Movement Rate
+
*Movement Rate 120/30
*Initiative Modifier
+
*Initiative Modifier +2
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
**Primary Melee Attack: Twin Swords 10+, 1d6-1.
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 13
**Poison & Death
+
**Poison & Death 10
**Blast & Breath
+
**Blast & Breath 16
**Staves & Wands
+
**Staves & Wands 13
**Spells
+
**Spells 15
 +
 
 +
== Turning ==
 +
*Skeleton 10+
 +
*Zombie 13+
 +
*Ghoul 16+
 +
*Wight 19+
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: 0
**A first level spell in your repertoire
+
**
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total: 3 stones, 3 things
**Then list
+
**Armor: Leather
**Those things
+
**Weapons: 2 Swords
**Individually
+
**Equipment: Backpack, 1 Week normal rations (3gp), Waterskin, Large Sack, Holy Symbol, Belt Pouch, Holy Water
 +
**Money: 2gp

Revision as of 16:12, 12 April 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Bladedancer 1
  • XP: 650/1500
  • Neutral

Attributes

  • STR 7 (-1)
  • INT 4 (Illiterate)
  • WIS 11
  • DEX 15 (+1)
  • CON 12
  • CHA 8 (-1)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Healing
  • Class Proficiencies
    • Swashbuckling

Combat

  • AC 5
  • HP 3
  • Movement Rate 120/30
  • Initiative Modifier +2
    • Primary Melee Attack: Twin Swords 10+, 1d6-1.
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 10
    • Blast & Breath 16
    • Staves & Wands 13
    • Spells 15

Turning

  • Skeleton 10+
  • Zombie 13+
  • Ghoul 16+
  • Wight 19+

Spells

  • First Level: 0

Equipment

  • Total: 3 stones, 3 things
    • Armor: Leather
    • Weapons: 2 Swords
    • Equipment: Backpack, 1 Week normal rations (3gp), Waterskin, Large Sack, Holy Symbol, Belt Pouch, Holy Water
    • Money: 2gp