Nikki Caliente:: Difference between revisions
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** 1 x Militech Taser | ** 1 x Militech Taser | ||
** 1 x Night Stick. | ** 1 x Night Stick. | ||
** 1 x C.O.P. .357 Derringer holdout + ammo | |||
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|- | |- | ||
|'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m | |'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m | ||
|- | |||
|'''C.O.P. .357 Derringer''' || Pistol || 0 || Pocket || Common || 2d6+3 (.357 calibre) || 4 || 2 || Very || 50m | |||
|} | |} | ||
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***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour | ***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour | ||
***Arm Rig (''SP12''), MOLLE on upper arm. | ***Arm Rig (''SP12''), MOLLE on upper arm. | ||
** ''Street Armour'' | |||
***Leather Jacket (''SP4'') | |||
***Kevlar T-Shirt (''SP10'') | |||
Revision as of 22:07, 21 April 2015
Silent Waters Run Deep main page
Statistics
Name | Value |
---|---|
INTelligence | 5 |
TECH | 2 |
ATTRactiveness | 8 |
Movement Allowance | 7 |
EMPathy | 6 |
REFlex | 7 |
COOL | 7 |
LUCK | 3 |
BODY | 8 |
- Nationality: Hispanic American
- Birthdate:
- Sex: Female
- Weight:
- Height:
- Run: (M.A. x 3) 21
- Leap: (Run / 4) 5
- Throw Range: (Body x 5 + Athletics)
- Native Language: Spanish
- Languages: English
Skills
- ATTR: [x]
- Personal Grooming*:
- Wardrobe & style*:
- BODY: [x]
- Endurance:
- Strength feat:
- Swimming*:
- COOL: [x]
- Interrogation: 6
- Intimidate: 3
- Oratory:
- Resist torture/drug:
- Streetwise: 5
- EMPATHY: [x]
- Human perception*: 6
- Interview*:
- Leadership*:
- Seduction*:
- Social*:
- Persuasion/Fast Talk*: 2
- Perform:
- INT: [x]
- Accounting:
- Anthropology:
- Awareness/notice*: 5
- Biology:
- Botany:
- Chemistry:
- Composition:
- Diagnose Illness:
- Education & General Knowledge*: 2
- Expert:
- Forage:
- Fishing:
- Forward observer:
- Gamble:
- Geology (2):
- History:
- Instruction:
- Information Gathering: 4
- Linguistics:
- Mathematics:
- Metallurgy (2):
- Meteorology (2):
- Military Experience:
- Navigation:
- Physics (2):
- Psychology:
- Theoretical Sciences:
- Scrounging:
- Wilderness survival:
- Zoology:
- REF: [6]
- Autogun:
- Chemical weapons:
- Athletics*: 4
- Dance:
- Dodge/escape*: 2
- Drive Wheel: 2
- Drive Track:
- Handgun: 5
- Heavy weapons:
- Martial Arts: (Aikido) 5, (Melee) 4
- Motorcycle:
- Operate Heavy Machine:
- Pilot:
- Ride:
- Rifle:
- Snow ski:
- Stealth (2)*: 4
- TECH: [x]
- Aero tech (2):
- Basic tech (2):
- Biological weapons (3):
- Electrical Engineer (2):
- Civil engineering (2):
- Combat engineering:
- Demolitions (2):
- Disguise:
- Electronics:
- Farming:
- First aid:
- Forgery:
- Indirect fire (2):
- Large Calibre Gun:
- Medical/surgery (4):
- Nuclear weapons (4):
- Paint & draw:
- Photo & film:
- Pick lock:
- Pickpocket:
- Play:
- Rotor tech (3):
- Tactical Missile (2):
- Weaponsmith:
[NB: 2 unspent]
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Equipment
- Weapons
- 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
- 1 x Militech Taser
- 1 x Night Stick.
- 1 x C.O.P. .357 Derringer holdout + ammo
Weapon Name | Weapon Type | Accuracy | Concealment | Availability | Damage | Magazine Capacity | Shots/Round | Reliability | Range |
---|---|---|---|---|---|---|---|---|---|
Colt Enforcement 10 | Pistol | +1 | Jacket | Common | 2d6+3 (10mm/.40 calibre) | 14 | 2 | Very | 50m |
Militech Taser | Pistol | -1 | Jacket | Common | Stun (taser dart) | 10 | 1 | Standard | 10m |
Nightstick | Melee | 0 | Jacket | Poor | 2d6+3 | NA | NA | Very | 0m |
C.O.P. .357 Derringer | Pistol | 0 | Common | 2d6+3 (.357 calibre) | 4 | 2 | Very | 50m |
- Armour
- Patrol Armour
- Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
- Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
- Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
- Arm Rig (SP12), MOLLE on upper arm.
- Street Armour
- Leather Jacket (SP4)
- Kevlar T-Shirt (SP10)
- Patrol Armour
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)
Head
1 |
Chest
2 |
Abdomen
3 |
Groin
4 |
R Arm
5 |
L Arm
6 |
R Thigh
7 |
R Shin
8 |
L Thigh
9 |
L Shin
0
| |
---|---|---|---|---|---|---|---|---|---|---|
Patrol Armour | 20 | 20 | 20 | 20 | 12 | 12 | 12 | 12 | 12 | 12 |
SWAT Armour | x | x | x | x | x | x | x | x | x | x |
Street Armour | x | x | x | x | x | x | x | x | x | x |
- Clothing
- 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
- 1 x Boots (lace up )
- 1 x Tactical Gloves
- 2 x Gym gear with SDPD logo
- 1 x Shooters cap with SDPD logo (Dark Blue)
- 1 x Reflective sunglasses. (laser-safe/ballistic grade)
- Cyberwear
- Neuralware processor (super encryption Bluetooth needs no plugs)
- GPS locator app loaded
- Neuralware processor (super encryption Bluetooth needs no plugs)
- Electronics
- Demountable helmet 2-way radio/video headset
- SDPD issue tablet
- SDPD Badge wallet with bio-authorisor
- Gear
- 2 x handcuffs and key.
- 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
- 10 x Ziplok cable ties
- 2 x Large duffel bags