Ferum Guthead: Difference between revisions
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**Racial Proficiency: axes, hammers, medium armor | **Racial Proficiency: axes, hammers, medium armor | ||
**Dwarven Stonecutting (advantage on checks dealing with stonework) | **Dwarven Stonecutting (advantage on checks dealing with stonework) | ||
**Cast Iron Stomach (resistance to poison, advantage on saves against poison) | |||
*Class Traits | *Class Traits | ||
**Class Proficiency: all weapons, all armor | **Class Proficiency: all weapons, all armor |
Revision as of 23:19, 24 April 2015
A character in the POA_PBP Princes of the Apocalypse campaign.
Ferum Guthead
- Class: Fighter (Champion) 5
- Race: Dwarf (Mountain)
- Alignment: Neutral
- Background: Soldier
- Proficiency Bonus: +3
Personality and History
Bob wandered out of the wilderness with a battleaxe and a bad attitude. He seeks gold, glory and grog, not necessarily in that order. In his younger, more impetuous days he joined a cult, only to leave once he found out they were more into the depraved worship of devious dark deities than having a good time.
- Personality: miserly curmudgeon
- Ideal: there is no civilization without order
- Bond: I will do whatever it takes to protect my clan
- Flaw: I have no patience for cowardice or inaction
Attributes
- STR 18 (+4)
- DEX 14 (+2)
- CON 16 (+3)
- INT 12 (+1)
- WIS 10 (+0)
- CHA 8 (-1)
Saves
(* = proficiency)
- STR +7*
- DEX +2
- CON +6*
- INT +1
- WIS +0
- CHA -1
Skills
- Athletics +7
- Intimidation +2
- Perception +3
- Survival +3
Tools and Languages
- Brewers Tools
- Smithing Tools
- Common, Dwarven, Elven
Traits and Abilities
- Racial Traits
- Darkvision 60'
- Racial Proficiency: axes, hammers, medium armor
- Dwarven Stonecutting (advantage on checks dealing with stonework)
- Cast Iron Stomach (resistance to poison, advantage on saves against poison)
- Class Traits
- Class Proficiency: all weapons, all armor
- Fighting Style: Defensive (+1 AC)
- Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action)
- Action Surge (once per short rest, take an additional Action on your turn)
- Improved Critical (score critical hits on a natural 19 or 20)
- Improved Attribute (+1 STR, +1 CON)
- Extra Attack (when taking the Attack action, make two attacks)
- Background Traits
- Rank: has a rank in a military organization, can give orders to lower ranking members of same
Combat
- HP: 49/49
- Hit Dice: 5/5 (1d10+3)
- AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
- Initiative: +2
- Movement: 25'
- Attack: Battleaxe, +7 to hit, 1d8+4 slashing
Equipment and Treasure
- Breastplate
- Wooden Shield
- Battle Axe
- Backpack
- 10 days rations
- Waterskin
- Lantern + 4 flasks oil
- Hammer and 10 spikes
- 100 gp