Cyberpunk Character Page Proto.: Difference between revisions
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A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | ||
==Martial Arts== | |||
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=Equipment= | =Equipment= |
Revision as of 11:24, 27 April 2015
Silent Waters Run Deep main page
Statistics
Name | Value |
---|---|
INTelligence | x |
TECH | x |
ATTRactiveness | x |
Movement Allowance | x |
EMPathy | x |
REFlex | x |
COOL | x |
LUCK | x |
BODY | x |
- Nationality:
- Birthdate:
- Sex:
- Weight:
- Height:
- Run: (M.A. x 3)
- Leap: (Run / 4)
- Throw Range: (Body x 5 + Athletics)
- Native Language:
- Languages:
Skills
- ATTR: [x]
- Personal Grooming*:
- Wardrobe & style*:
- BODY: [x]
- Endurance:
- Strength feat:
- Swimming*:
- COOL: [x]
- Interrogation:
- Intimidate:
- Oratory:
- Resist torture/drug:
- Streetwise:
- EMPATHY: [x]
- Human perception*:
- Interview*:
- Leadership*:
- Seduction*:
- Social*:
- Persuasion/Fast Talk*:
- Perform:
- INT: [x]
- Accounting:
- Anthropology:
- Awareness/notice*:
- Biology:
- Botany:
- Chemistry:
- Composition:
- Diagnose Illness:
- Education & General Knowledge*:
- Expert:
- Forage:
- Fishing:
- Forward observer:
- Gamble:
- Geology (2):
- History:
- Instruction:
- Information Gathering:
- Linguistics:
- Mathematics:
- Metallurgy (2):
- Meteorology (2):
- Military Experience:
- Navigation:
- Physics (2):
- Psychology:
- Theoretical Sciences:
- Scrounging:
- Wilderness survival:
- Zoology:
- REF: [6]
- Autogun:
- Chemical weapons:
- Athletics*:
- Dance:
- Dodge/escape*:
- Drive Wheel:
- Drive Track:
- Handgun:
- Heavy weapons:
- Martial Arts:
- Motorcycle:
- Operate Heavy Machine:
- Pilot:
- Ride:
- Rifle:
- Snow ski:
- Stealth (2)*:
- TECH: [x]
- Aero tech (2):
- Basic tech (2):
- Biological weapons (3):
- Electrical Engineer (2):
- Civil engineering (2):
- Combat engineering:
- Demolitions (2):
- Disguise:
- Electronics:
- Farming:
- First aid:
- Forgery:
- Indirect fire (2):
- Large Calibre Gun:
- Medical/surgery (4):
- Nuclear weapons (4):
- Paint & draw:
- Photo & film:
- Pick lock:
- Pickpocket:
- Play:
- Rotor tech (3):
- Tactical Missile (2):
- Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Martial Arts
Style | Strike | Punch | Kick | Disarm | Sweep | Block | Dodge | Grapple | Throw | Hold | Choke | Escape | Ram
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x | x | x | x | x | x | x | x | x | x | x | x | x | x
Equipment
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)
Background |