Arturo Galeheart: Difference between revisions
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*Cash on Hand | *Cash on Hand | ||
**Belt pouch with 10gp | **Belt pouch with 10gp | ||
**5x 100gp gems. | |||
*Logistics | *Logistics | ||
**Riding horse, with tack & saddle, saddlebags. | **Riding horse, with tack & saddle, saddlebags. | ||
== Spellcasting == | == Spellcasting == |
Revision as of 19:40, 10 May 2015
A character in the POA_PBP Princes of the Apocalypse campaign.
Arturo Galeheart
- Class: Bard (College of Lore) 5
- Race: Half-Elf
- Alignment: Chaotic Neutral
- Background: Sage
- Proficiency Bonus: +3
Personality and History
Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music.
- Personality: I would rather make a new friend than a new enemy.
- Ideal: What is beautiful points us beyond itself towards what is true.
- Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it.
- Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me.
Attributes
- STR 8 -1/+2
- DEX 14 +2/+5
- CON 13 +1/+4
- INT 13 +1/+4
- WIS 14 +2/+5
- CHA 18 +4/+7
Saves
- STR -1
- DEX +5
- CON +1
- INT +1
- WIS +2
- CHA +7
Skills
- Arcana
- History
- Deception (double proficiency, +10)
- Intimidation
- Performance (double proficiency, +10)
- Persuasion
- Sleight of Hand
- Stealth
- Investigation
- Insight
- Perception
- Medicine
Tools and Languages
- Thieves’ Tools
- Lute
- Pan flute
- Horn
- Languages: Common, Elven, Sylvan, Undercommon, Draconic
Traits and Abilities
- Racial Traits
- Darkvision 60'
- Advantage on Saves v. Charm
- Can’t be put to sleep by magic
- Class Traits
- Researcher: If I don't know information, I know where to find it.
- Bardic Inspiration: 1d8 x 4, per short rest
- +1 to nonproficient checks
- Add 1d6 to healing after a short rest, if the creature is healing HP
- Two skills gain double proficiency bonus
- College of Lore:
- Cutting Words (hostile inspiration w/in 60 feet)
- Feats
- Skilled
Combat
- HP: 33
- Hit Dice: 5/5 (1d8+1)
- AC: 14
- Initiative: +2
- Movement: 30
- Attack: Rapier +5, 1d8+2
Equipment and Treasure
- Gear:
- Backpack
- Finely Made Cloak with a multitude of inner pockets
- Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break
- Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring
- Healer's Kit, Chalk (several colors), 50' silk rope
- Weapons & Armor:
- Rapier
- Studded Leather
- Tools:
- Lute
- Horn
- Thieve's Tools
- Cash on Hand
- Belt pouch with 10gp
- 5x 100gp gems.
- Logistics
- Riding horse, with tack & saddle, saddlebags.
Spellcasting
- Spell attack: +6
- Spell DC: 14
- Cantrips:
- Prestidigitation
- Mending
- Dancing Lights
- 1st level (4/day)
- Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
- Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230.
- Unseen Servant
- Identify, Pg. 252.
- Tasha's Hideous Laughter
- 2nd level (3/day)
- Crown of Madness, pg. 229
- Zone of Truth
- 3rd level (2/day)
- Fear