Havan: Difference between revisions
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== Havan == | == Havan == | ||
* Neutral Thief Level | * Neutral Thief Level 2 | ||
*XP: | *XP: 1251/2400 (+10%) | ||
*Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour. | *Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour. | ||
Line 17: | Line 17: | ||
== Combat == | == Combat == | ||
*HP: | *HP: 8 | ||
*AC: 5 | *AC: 5 | ||
*Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210 | *Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210 | ||
Line 50: | Line 50: | ||
*Long Bow (40gp)/30 range 70/140/210 | *Long Bow (40gp)/30 range 70/140/210 | ||
*Quiver of 20 arrows (5gp) | *Quiver of 20 arrows (5gp) | ||
*3 Magic arrows vs gaunts | |||
*Sword (10gp)/60 | *Sword (10gp)/60 | ||
*Backpack (5gp) hold 400 | *Backpack (5gp) hold 400 | ||
Line 67: | Line 68: | ||
* dark grey hooded capes of a light but thick weave | * dark grey hooded capes of a light but thick weave | ||
* an ivory drinking horn | * an ivory drinking horn | ||
* | *Ring of thievery | ||
*Gold letter opener (150gp value) | |||
*Gold Pen set (250gp value) | |||
== Money == | == Money == | ||
*Gems - 2x10gp | *Gems - 2x10gp | ||
* PP | * PP | ||
* GP 7 | * GP 7 carried + 220gp at base | ||
* SP | * SP | ||
* CP | * CP |
Revision as of 05:14, 12 May 2015
- Main Page; The Lost City
Havan
- Neutral Thief Level 2
- XP: 1251/2400 (+10%)
- Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.
Attributes
- STR 9
- INT 14 +1 language Languages: Common, Serpentine
- WIS 10
- DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
- CON 11
- CHA 16 +1 to reaction tests, max 6 retainers morale 9
Combat
- HP: 8
- AC: 5
- Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
- Movement: 40/120/40
- Treasure-bearing movement: 20/60/20
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Class Abilities
- Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
- Open Locks: 1/6
- Find/Remove Traps: 1/6 +1 bonus
- Pick Pockets: 1-2/6
- Move Silently: 1-2/6
- Climb Steep Surfaces: 1-5/6
- Hide in Shadows: 1/6 +1 bonus
- Hear Noise: 1-2/6
Equipment
- Encumbrance Total 399
- Weapons 110
- Armour 200
- Misc 80
- Money 9
- Leather armour (20gp)/200
- 1 Daggers (3gp)/10
- 1 silver dagger (-)/10
- Long Bow (40gp)/30 range 70/140/210
- Quiver of 20 arrows (5gp)
- 3 Magic arrows vs gaunts
- Sword (10gp)/60
- Backpack (5gp) hold 400
- 3 large sacks (2gp)
- Thieves tools (25gp)
- Tinder box
- 50 ft rope (1gp)
- 12 iron spikes (1gp)
- small hammer (2gp)
- 3 stakes and mallet (3gp)
- Water Skin (1gp)
- Lantern (10gp)
- 6 flasks oil (2 gp)
- 1 bunch wolfsbane (10gp)
- Iron rations 2 week (15gp) days
- silver medallion with the fanged jaws and six tentacle/arms emblem on it
- dark grey hooded capes of a light but thick weave
- an ivory drinking horn
- Ring of thievery
- Gold letter opener (150gp value)
- Gold Pen set (250gp value)
Money
- Gems - 2x10gp
- PP
- GP 7 carried + 220gp at base
- SP
- CP