DarylGM/PFwed: Difference between revisions
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=Characters= | =Characters= | ||
=Notes= | ==Notes== | ||
=Campaign Ideas= | |||
Characters need to go repair a piece of equipment - there are enviornmental hazards complicating the situation - | |||
eg: A Broken Radio antennae, Down Power lines with the Power still active -Adventure requires use of the Characters various skills. Adventure leads to an old abandoned maintenance tunnel (Dungeon) that's inhabited by some vagrants who are using the equipment for cooking rats and a few of the rats themselves they're cooking...maybe they are a native alien creature. | |||
1d4 HP - +1 Atk 1d4-1 Dmg - critical hit poison's the victim. |
Revision as of 19:50, 12 May 2015
Description
GM notes for SWN on Pathfinder Wednesday's when we're not playing Pathfinder
Characters
Notes
Campaign Ideas
Characters need to go repair a piece of equipment - there are enviornmental hazards complicating the situation -
eg: A Broken Radio antennae, Down Power lines with the Power still active -Adventure requires use of the Characters various skills. Adventure leads to an old abandoned maintenance tunnel (Dungeon) that's inhabited by some vagrants who are using the equipment for cooking rats and a few of the rats themselves they're cooking...maybe they are a native alien creature.
1d4 HP - +1 Atk 1d4-1 Dmg - critical hit poison's the victim.