Idleandsturdy: Difference between revisions
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==Characters== | ==Characters== | ||
*[[Sample]], Class 2, X/Y HP, AC Z | *[[Sample]], Class 2, X/Y HP, AC Z | ||
*[[Bjorn the Brash]] Fighter 2, | *[[Bjorn the Brash]] Fighter 2, 13/16, AC 2, Two-Handed Sword (+3 hit/damage), +1 Initiative (but goes last) | ||
*[[Laf the Lefthanded]] Fighter 2, 9/14, AC 3, Sword (+2 hit/damage), -1 Initiative | *[[Laf the Lefthanded]] Fighter 2, 9/14, AC 3, Sword (+2 hit/damage), -1 Initiative | ||
*[[Freeman the Frail]] Thief 2, 5/6, AC 7, Short bow (+0 hit/damage), +0 initiative | *[[Freeman the Frail]] Thief 2, 5/6, AC 7, Short bow (+0 hit/damage), +0 initiative |
Revision as of 01:53, 31 May 2015
Idle and Sturdy Vagabonds: A game of B/X D&D, run by Julius Sleazer.
Characters
- Sample, Class 2, X/Y HP, AC Z
- Bjorn the Brash Fighter 2, 13/16, AC 2, Two-Handed Sword (+3 hit/damage), +1 Initiative (but goes last)
- Laf the Lefthanded Fighter 2, 9/14, AC 3, Sword (+2 hit/damage), -1 Initiative
- Freeman the Frail Thief 2, 5/6, AC 7, Short bow (+0 hit/damage), +0 initiative
- Ksul the Skald Magic-User 2, 9/10, AC 9, Dagger (+0 hit/damage), +0 initiative
- Smiling Pete Magic User 2, 8/8, AC 9, Dagger (+1 hit/damage), -2 initiative
- Blank Character Sheet (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the "Idleandsturdy" page)
Boot Hill
- Mungo the Beaneater Cleric 2, 3/14, AC 4, Mace (-1 hit/damage), +0 Initiative
Encumbrance Ape
Freeman the Frail
- Equipment: 370 cn
- Treasure: 23 cn (Dagger, Torc, coins)
- Total: 393 cn
- Movement: 120/40/120
Ksul the Skald
- Equipment: 175 cn
- Treasure: tawdry amulet worth 5 gp
- Total: 183 cn
- Movement: 120/40/120
Bjorn the Brash
- Equipment: 735 cn
- Treasure: 0 cn
- Total: 735 cn
- Movement: 60/20/60
Laf the Lefthanded
- Equipment: 773
- Treasure: 16 gp
- Total: 789
- Movement: 60/20/60
Smiling Pete
- Equipment: 90
- Treasure: 0
- Total: 90
- Movement: 120/40/120
Treasure
- Bronze torc worth 75 gp (Freeman)
- Dagger with ivory handle carved in shape of monster worth 25 gp (Freeman)
- Tawdry charm worth 5 gp (Ksul)
Marching Order
- Mungo | Bjorn
- Laf | Ksul (with lantern)
- Freeman
Watch Order
- Ksul, Bjorn
- Laf, Freeman
- Mungo
Standing Orders for Missing Players
Freeman
- Missile fire if no friendly in melee
- Drop bow, draw sword, move silently, and backstab if conditions allow
- Drop bow, draw sword and engage in melee otherwise
Maps
Equipment Information
List of Important Non-Player Characters
List of Rumors
At a table near the door, two worthies with the look of tinkers are deploring the actions of the "Valorous and Lawful Brotherhood." Overheard snatches of conversation indicate that this group seems to bear more resemblance to a skulking assemblage of arboreal assassins or boreal banditti. Holding wandering tradesmen for ransom seems to be among this group's alleged misdeeds.
Sitting by the fire, a sextet of swains discusses a ruined village said to lie about twenty-five miles to the west of Newstead, over and across a northward-reaching spur of the Dividing Range. One of the loitering loons avers that within the same spur, perhaps twelve or fifteen miles northwest of Newstead, there lies a cavern said to be inhabited by a scurrilous sept of kobolds. These hinterland humanoids are said to make their living by stealing from honest travelers and isolated settlers.
A pair of puerile potboys discuss a great temple to Odin, which apparently lies about a week due east through the mountains, or perhaps accessible by a longer, more comfortable voyage skirting the peaks. Several worshipful bishops, or at least eminent prelates of some sort, are said to dwell at this noble fane. Hard by the temple, bands of unruly humanoids hold sway, and the clergy are apparently free with rich rewards to any men willing to act as Paladins of Law by driving back the deplorable denizens of the dark lands.
Several long-bearded loafing lumberjacks share a rumor that a few aged dwarves still dwell in the mountains above Newstead. They hold that if these dwarves could be captured and constrained, they would surely surrender the location of many hidden treasures which rightfully belong to human men. Only one among the woodcutters, more portly and perhaps less fond of high-altitude jaunts than the others, claims that all of the dwarves hereabout died decades ago, and that knowledge of the location of their treasures died with them.
One of the young men tells a tale of a hero who fell in the mountains nearby some years ago. His body was never found, and apparently he bore "Risglaeder the Wyrmslayer." There are higher and loftier peaks immediately to the northwest, southwest, south, and southeast of Newstead. I would begin my search there.