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==Money and Treasure== | ==Money and Treasure== | ||
* | *500 gp in gold (from Asceline) | ||
*Gems x4 (500 gp each, from Asceline) |
Latest revision as of 17:00, 15 June 2015
A character in Dwimmermount: If Trouble Was Money
Rank[edit]
- Human Assassin 3
- XP: 4,723/6,800
- Alignment
- Henchman of Savia
Attributes[edit]
- 15 STR (+1 to hit and dmg in melee)
- 10 INT
- 12 WIS
- 11 DEX
- 06 CON (-1 HP per HD)
- 13 CHA (+1 reaction)
Skills[edit]
- Languages
- Common (spoken, read)
- General Proficiencies
- Animal Husbandry
- Class Proficiencies
- Weapon Focus (swords and daggers)
- Sniping (can ambush or backstab with ranged weapons, at short range)
- Class Skills
- Move Silently 15+
- Hide in Shadows 17+
- Backstab (+4 to attack, double damage if target is unaware)
Combat[edit]
- AC 2
- HP 10
- Movement Rate 120/40/120
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Mace 8+; 1d6+3
- Secondary Melee Attack: Dagger 8+; 1d4+3
- Primary Ranged Attack: Crossbow 9+; 1d8+2
- Saves:
- 14 Petrification & Paralysis
- 13 Poison & Death
- 15 Blast & Breath
- 15 Staves & Wands
- 16 Spells
Equipment[edit]
- Mace 1 item
- Dwimmersilk outfit
- Belt
- Dagger 1 item
- Arbalest crossbow 1 stone
- Bolts x20 1 item
- Backpack 1 item
- Waterskin 1 item
- 1 wk rations 1 stone
- Two-handed sword 1 stone (left at Farm)
Money and Treasure[edit]
- 500 gp in gold (from Asceline)
- Gems x4 (500 gp each, from Asceline)