Difference between revisions of "Mereen Leelal Dagobah"

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A character from [[Kat Cartwright and the Rocketeers]]
 
  
Name: Mereen Leelal Dagobah
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== Princess Mereen Leelal Dagobah ==
  
Gender: Female
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'''Refresh:''' 2
  
Origin: Birthright
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----
  
Role: Hero
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===Aspects:===
 +
'''High Concept:''' Princess Royal of The Planet Quagmeera
  
Inspiration(s): Leela of the Sevateem/Prince Barin/Meera Reed/Elaan of Troyius
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'''Trouble:''' Hunted by Empress Mechanica's Game Wardens
  
Actor: Rosario Dawson
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'''Aspect 3:''' Commander Kat Cartwright of the United Star Patrol
  
Point Build: 50
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'''Aspect 4:''' Gorn (Quagmeeran Woola)
  
'''Abilities'''
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'''Aspect 5:''' The Savage Beauty
*Prowess: 5
 
*Coordination: 5
 
*Strength: 5
 
*Intellect: 3
 
*Awareness: 4
 
*Willpower: 3
 
  
'''Powers'''
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----
*Animal Control: 5 (3 + 2 for Origin)
 
*Binding Device (Cast Net): 4
 
*Blast Device (Laser Trident): 5
 
*Strike Device (Quarmeerian Crysknife): 5
 
  
Stamina: 8
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===Skills:===
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'''Great (+4)''' Lore
  
Determination: 2
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'''Good (+3)''' Athletics, Fight
  
'''Specialties'''
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'''Fair (+2)''' Notice, Shoot, Stealth
*Athletics: 1
 
*Martial Arts: 1
 
*Stealth: 2
 
*Weapons: Blades: 2
 
*Weapons: Staff: 1
 
*Weapons: Throwing: 1
 
  
===Aspects===
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'''Average (+1)''' Deceive, Physique, Provoke, Rapport
  
'''Qualities:'''
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----
*Animal Companion: [[Gorn]]
 
*Connection: Commander Kat Cartwright
 
*Connection: Quagmeerian Royal Family
 
*Epithet: The Savage Beauty
 
*Identity: Princess Royal of [[Quagmeera]]
 
  
'''Challenges'''
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===Stress:===
*Enemies: Hunted by Mechanica's Game Wardens
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'''Physical O O O O'''
*Enemies: The Frog-Men Tribes from the planet [[Amphibia]]
 
*Personal: Proud/Vain
 
*Social: Uncivilized
 
*Weakness: Must be able to see animal(s) to gain control of them. Powers do not work if blindfolded or otherwise visually impaired.
 
  
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'''Mental O O O'''
  
'''Background'''
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----
  
Mereen is the 3rd child and only daughter of His Royal Eminence, [[Fen Atchafalaya Dagobah]], High King of the swamp planet Quagmeera. Trained from birth in both the warrior ways of her people and the "social graces" of the royal court, Mereen's father intended for her to one day marry one of the warrior lords of Quagmeera. However all of that changed when Mereen caught the eye of Empress Mechanica who demanded the primitive royal be handed over to her to as an exotic pet, and as a way to keep the savage marsh men in line for fear that any rebellion would bring harm to their beloved Princess.
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===Consequences:===
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Mild: _________________________
  
With the help of Commander Kat Cartwright, Hero of Star Patrol, the Princess escaped from Empress Mechanica's menagerie. That day Mereen swore her undying oath to Kat Cartwright and has since become the Commander's faithful companion in the never-ending battle to end the Cyber Empress's mechanized tyranny, all the while being pursued by Mechanica's game wardens who seek to see the savage beauty once again locked behind a glass viewing window.
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Moderate: _____________________
 +
 
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Severe: _______________________
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----
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===Stunts:===
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''Fight:'' Spear Maiden of the Mire
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''Lore:'' Beast Whisperer, Child of Quagmeera, Weir Witch
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----
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===Weapons:===
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Bolas:
 +
 
 +
Cast Net:
 +
 
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Crysknife:
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Laser Trident:
 +
 
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----
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 +
===Stunt Explanations:===
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'''Beast Whisperer:''' Your animalistic Quagmeeri nature gives you a greater insight and understanding of the bestial psyche than that of other more civilized galactic races. +2 to create advantage or overcome with Lore when you try to calm or communicate with animals.
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'''Child of Quagmeera:''' The savage primitives of Quagmeera are renown throughout the Imperium for their ability to move quickly and quietly through the impenetrable swamplands of their home world as they stalk and track dangerous prey. You may roll Lore instead of Stealth whenever you are in the wilderness, and may also roll Lore instead of Investigate for tracking in those areas.
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'''Spear Maiden of the Mire:''' You are trained in the brutal ways of the fearsome Marsh Warriors of Quagmeera. +2 to Fight rolls when using the traditional arms of a Quagmeeri fighter.
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'''Weir Witch:''' As a daughter of House Dagobah you can not only communicate with animals but also have the power to control them out right as well. Once per scene you may spend a fate point to place the aspect Controlled on an animal or small group of animals (flock, pack, pride, school, swarm or small herd etc). This is automatic--no roll needed. The aspect is free-taggable by you the first time and lasts for the entire scene or until you dispel it. You must be able to physically see the animal or animals to be controlled. This ability does not work if blindfolded or otherwise visually impaired.

Revision as of 16:32, 21 June 2015

Princess Mereen Leelal Dagobah

Refresh: 2


Aspects:

High Concept: Princess Royal of The Planet Quagmeera

Trouble: Hunted by Empress Mechanica's Game Wardens

Aspect 3: Commander Kat Cartwright of the United Star Patrol

Aspect 4: Gorn (Quagmeeran Woola)

Aspect 5: The Savage Beauty


Skills:

Great (+4) Lore

Good (+3) Athletics, Fight

Fair (+2) Notice, Shoot, Stealth

Average (+1) Deceive, Physique, Provoke, Rapport


Stress:

Physical O O O O

Mental O O O


Consequences:

Mild: _________________________

Moderate: _____________________

Severe: _______________________


Stunts:

Fight: Spear Maiden of the Mire

Lore: Beast Whisperer, Child of Quagmeera, Weir Witch


Weapons:

Bolas:

Cast Net:

Crysknife:

Laser Trident:


Stunt Explanations:

Beast Whisperer: Your animalistic Quagmeeri nature gives you a greater insight and understanding of the bestial psyche than that of other more civilized galactic races. +2 to create advantage or overcome with Lore when you try to calm or communicate with animals.

Child of Quagmeera: The savage primitives of Quagmeera are renown throughout the Imperium for their ability to move quickly and quietly through the impenetrable swamplands of their home world as they stalk and track dangerous prey. You may roll Lore instead of Stealth whenever you are in the wilderness, and may also roll Lore instead of Investigate for tracking in those areas.

Spear Maiden of the Mire: You are trained in the brutal ways of the fearsome Marsh Warriors of Quagmeera. +2 to Fight rolls when using the traditional arms of a Quagmeeri fighter.

Weir Witch: As a daughter of House Dagobah you can not only communicate with animals but also have the power to control them out right as well. Once per scene you may spend a fate point to place the aspect Controlled on an animal or small group of animals (flock, pack, pride, school, swarm or small herd etc). This is automatic--no roll needed. The aspect is free-taggable by you the first time and lasts for the entire scene or until you dispel it. You must be able to physically see the animal or animals to be controlled. This ability does not work if blindfolded or otherwise visually impaired.