Difference between revisions of "Darryl O'Neil"

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(Psychic Powers)
(Other Stats)
Line 36: Line 36:
  
 
==Other Stats==
 
==Other Stats==
*Movement Rate:
+
*Movement Rate: 20/40m
*HP:
+
*HP: 6
*Psi Points: 
+
*System Strain: 12
*System Strain:
+
*AC: 6
*AC:
+
*Attacks (Attack Bonus +0)
*Attacks (Attack Bonus +)
+
**SMG (Dam: 1d8@; Rng: 30/100m; Mag: 20; Attr: Dex; TL4; Att: 1d20+1)
**
+
**Monoblade Combat Knife (Dam: 1d8+2; Rng: 6/9m; TL4; Attr: Str/Dex; Att: 1d20+1)
 
*Saves
 
*Saves
 
**Physical  
 
**Physical  

Revision as of 23:52, 4 July 2015

  • Level: 1
  • Class: Expert
  • XP: 0
  • Age:
  • Languages:
  • Background & Description: Darryl O'Neil is average in almost every way. He is average height (5'10") and a little on the skinny side of average. He has Light Brown Hair and Brown eyes. His looks while on the ugly side of average he is not homely. He could easily be mistaken for any of the other mindless drones heading to work on any given day. He wears glasses or contact due to long hours staring at a screen. Darryl was a young amateur actor when the Civil War broke out. He was drafted and became a comms tech due to his extensive language abilities. His time in the war was pretty mundane and nothing particular good or bad happened, he was your typical REMF. After the Civil War concluded he was furloughed like everyone else.

Attributes

  • Strength 14 +1
  • Dexterity 15 +1
  • Constitution 12
  • Intelligence 14 +1
  • Wisdom 8
  • Charisma 8

Skills

  • Artist/Make-up - 0
  • Athletics - 0
  • Combat/Energy - 0
  • Combat/Primative - 0
  • Combat/Projectile - 0
  • Combat/Unarmed - 0
  • Computer - 1
  • Culture/Spacer - 0
  • Culture/Delann - 0
  • Culture/Phoencia - 0
  • Language - 1 (Native plus 3 others)
  • Perception - 0
  • Persuade - 0
  • Profession/Acting - 0
  • Security - 1
  • Stealth - 0
  • Tech/Any - 0
  • Vehicle/Land - 0
  • Vehicle/Water - 0

Other Stats

  • Movement Rate: 20/40m
  • HP: 6
  • System Strain: 12
  • AC: 6
  • Attacks (Attack Bonus +0)
    • SMG (Dam: 1d8@; Rng: 30/100m; Mag: 20; Attr: Dex; TL4; Att: 1d20+1)
    • Monoblade Combat Knife (Dam: 1d8+2; Rng: 6/9m; TL4; Attr: Str/Dex; Att: 1d20+1)
  • Saves
    • Physical
    • Mental
    • Evasion
    • Tech
    • Luck

Equipment

  • Readied
  • Stowed

Plot Thing

-Main Page: No Sharper Spur