Kazumi Jones: Difference between revisions
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== Equipment == | == Equipment == | ||
*'''Readied''' | *'''Readied''' 3/4 | ||
*Medkit | **Medkit (2) | ||
*Armored Undersuit | **Armored Undersuit | ||
*Grenade | **Grenade (1) | ||
*Compad | **Compad | ||
*8 glowbugs | **8 glowbugs | ||
*50cr | **50cr | ||
*'''Stowed''' | *'''Stowed''' 3/9 | ||
*Backpack | **Backpack | ||
*Type A Power Cell | **Type A Power Cell (1) | ||
*Grenade | **Grenade (1) | ||
*Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) | **Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1) | ||
==Plot Thing== | ==Plot Thing== | ||
-Main Page: [[No Sharper Spur]] | -Main Page: [[No Sharper Spur]] |
Revision as of 16:10, 5 July 2015
- Level: 1
- Class: Psychic
- XP: 0
- Age:
- Languages:
- Background & Description: Kazumi Jones is an enthusiastic and energetic young man, charitably describable as a jack-of-all-trades. After being ejected from the academy at Delann due to political problems, he wandered the spacelanes for a while working as an archaeologist, ship's doctor, or whatever else came his way. He is currently searching out a more lucrative career and the opportunity to acquire more ancient artifacts. He is notable for his lack of fighting skills, will attempt to either avoid or delegate all combat.
Attributes
- Strength 9
- Dexterity 9
- Constitution 9
- Intelligence 15 +1
- Wisdom 14 +1
- Charisma 15 +1
Skills
- Combat/Psitech 0
- Computer 0
- Culture/Spacer 0
- Culture/Phoenicia 0
- Culture/Traveller 0
- Exosuit 0
- History 0
- Instructor 0
- Perception 0
- Persuade 0
- Science 0
- Tech/Medical 0
- Tech/Psitech 0
Psychic Powers
- PP: 2
- Biopsionics: 1
- Biostasis
- Telepathy: 1
- Empathy
Other Stats
- Movement Rate: 20/40m
- HP: 4
- Psi Points: 2
- System Strain: 9
- AC: 7
- Attacks (Attack Bonus +0)
- Saves
- Physical 13
- Mental 12
- Evasion 15
- Tech 16
- Luck 14
Equipment
- Readied 3/4
- Medkit (2)
- Armored Undersuit
- Grenade (1)
- Compad
- 8 glowbugs
- 50cr
- Stowed 3/9
- Backpack
- Type A Power Cell (1)
- Grenade (1)
- Mind Blade (note: A fluted, bladeless hilt that appears to be made of melded sapphire and gold-tinted, unidentifiable metal. Found on an archaeological expedition and smuggled off-world.) (1)
Plot Thing
-Main Page: No Sharper Spur